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FrosthavenNewsPatch Notes 0.32181
In-game event

Patch Notes 0.32181

Frosthaven · published 8 Jul 2026, 11:18 UTC · build 24087983

All newsPlayers around this dateRead on Steam

Major Fixes

  • Fixed a number of Multiplayer desyncs.
  • Fixed desyncs connected to the undo feature.
  • Quest 19 “Skyhall” no longer crashes when started.
  • Quest 90 “Frozen Treasure” no longer shows an error on round end when one of the characters dies.
  • Moving an enemy onto a hazardous terrain in Multiplayer while a persistent bonus from the Meteor card “Return to the source” is active, no longer softlocks the game.
  • No softlocks appear in Quest 10”Crystal Enclosure” when trying to teleport or use a movement ability to the next room.
  • No errors occur anymore when playing with the challenge “Sleep Thrashing”.
  • Fixed a Multiplayer game crash on Quest 82 “Expedition North”.
  • In Quest 33 “Thawed Wood” the game no longer crashes when attempting to place a trap between a monster and an activated rune.
  • If the Flesh Bomb dies from platform damage in Quest 16 “Derelict Elevator”, while another unit receives damage from it, the game no longer gets softlocked.
  • Using an infusion as Astral as the third card, no longer shows an error.
  • Using the Coral card “Rising Flood” to relocate water tiles in Quest 73 “Floatsam” no longer displays an error.
  • No Softlocks occur in Multiplayer on Quest 1 “ A Town in Flames” when one of the players disconnects.
  • The Astral card “Gale Barrage”, combined with Ember Energy Source, no longer gives infinite attacks.
  • The Game no longer displays an error when using a detonator Item when Bone Horde dies.
  • Fixed an error connected to the bottom action of the Boneshaper card “Critical Failure”.
  • In Multiplayer in Quest 82 “Expedition North”, using the Fist card “Cold Boulder” to search the Snow Pile as the Client, no longer softlocks the game.
  • The Prism card Reassemble no longer causes a softlock.

Minor Fixes

  • The Drill character can no longer destroy the Control Columns in Quest 94 “A Grand View” with its abilities.
  • In Quest 65 “A Strong Foundation” monsters can no longer perform push 2 instead of push 1.
  • In Quest 76 “Apotheosis”, the 2 hex obstacle now correctly increases the damage for the bottom action of the Meteor card “Hardened Spike”.
  • Fixed an issue in Quest 71 “Invasion of the Docks” connected to the movement of the Artificer.
  • In Quest 9 “Glowing Catacombs” the Ooze health points are now displayed identically on the health bar and on the Quest information.
  • The Orphan can now be selected when using Translocation Rod in Quest 59 “Automaton Uprising”.
  • The camera in Multiplayer is no longer centered and locked on the highest initiative player when performing a Pet ability.
  • In Quest 84 “Here There Be Oozes” when using the challenge “Hardy Stock” oozes spawned by other oozes now don’t have their HP risen by the challenge.
  • Triggering the bottom action of the Trap card “Persistent Pitfalls” by pulling an enemy into a trap, no longer skips the remaining hexes of the push ability.
  • Circlet of Eyes now correctly adds additional targets when the Prism modes “Aimed Assault” and “Rapid Fire” are active.
  • When Blinkblade is slow and uses either “Boots of Speed” or “Boots of Quickness” now the calculation of the initiative is correct.
  • Fixed a visual issue with the Personal Quest “The Fish King’s Ascension”.
  • Meteor is no longer incorrectly requested to remove one of his Hazardous terrain tiles from the first room in Quest 10 “Crystal Enclosure”.
  • Trap can now relocate traps while standing directly on them.
  • Fixed a visual issue with the Fist character in character selection events.
  • In Quest 72 “A Giant Block of Ice” the Ice Block was incorrectly getting push 1 in the opposite direction instead of a move 1 in any direction.
  • Warden Robes no longer stays active indefinitely, after being used once.
  • Monsters that move with jump now consider trap tiles and hazardous terrain and evade stepping on them on their last movement point.
  • Monsters now keep prioritizing safe paths even when moving through doors.
  • Players now correctly drop only one elemental core in Quest 66 “Elemental Cores”.
  • Monsters in Quest 13 “Frozen Fjord” now correctly attack the Quest only if they have no other options at all.
  • Armor of Empathy is now correctly lost if its taken when getting attacked by the boss enemy in Quest 84 “Here There Be Oozes”.
  • In Quest 72 “A Giant Block Of Ice” the Trap card “Path of Pain” no longer adds push to the Ice Block for every trap the block goes through.
  • In Quest 49 “Beneath Sea and Stone”, moving a bathysphere via the bottom action of the Drill card “Rocket Boots” with pressure level set to Over, no longer results in multiple instances of Self Damage.
  • In Quest 118 “Lurker Necromancy” you can now loot amulets through the piranha pig pet ability.
  • Players no longer take damage when healing through damage dealt and triggering the special rules for Quest 90 “Frozen Treasure”.
  • You can now create characters with the same name as a different class.
  • In Quest 72 “A Giant Block Of Ice” the push ability can now be used even if the Ice Block is in front of the doors.
  • Piranha Pigs can no longer accidentally attack their ally Abael Herders.
  • When Kelp is invisible, and uses parrying gauntlet, it still cannot be targeted.
  • The battle goal “Weakling” now works as intended.
  • Boneshaper summons now use Glancing Potion when rolling a curse modifier.
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In-game event19 Aug 2026Patch Notes 0.32895Features · Added special rules to another big batch of Quests. · Split some abilities into parts so that their effects execute one after the other: Bannerspear - Hold The Line - Top Action, Taunting Howl - Top Action Drifter - Vile Assault - Bottom Action, Prudent Preparation- Top Action , Shockwave - Bottom Action, Ever Forwards - Top Action, Survivalist - Bottom Action, Consume Stamina - Bott…In-game event5 Aug 2026Patch Notes 0.32653Features · Implemented a redesign of the initiative tracker. Major Fixes · Fixed an issue that was causing the game to be stuck when a saved game in a scenario is loaded. · Fixed a number of Multiplayer desyncs happening when using undo action or short rest. · The game no longer softlocks when negating the Obelisk damage with two cards from the discard pile in Quest 65 “A Strong Foundation”. ·…In-game event3 Aug 2026Patch Notes 0.32366 (July 22)Features · Reworked the ally damage prevention screen Major Fixes · Fixed a softlock that was occurring when the Fish King narrative starts from you forcing his movement over a hazardous terrain in Quest “Flotsam”. · Fixed Multiplayer desync scenarios. · Sap speed top action no longer ends in an error when used against 2 targets. · In Quest 27 “Depths of Delirium”, opening the doors as the Blin…