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Exo's CYOANewsUpdate from August 30, 2026
Game update

Update from August 30, 2026

Exo's CYOA · published 30 Aug 2026, 14:28 UTC · build 25021759

All newsPlayers around this dateRead on Steam

This release brings automatic saving of your adventures, starting equipment for newly recruited party members, and a solid dose of stability work around traveling to new locations and turns with multiple actions.Auto-Save

  • New Auto-Save switch in the options, enabled by default

  • Your adventure is saved automatically after every completed step, named like AutoSave 1 <adventure name>

  • Up to three auto saves are kept per adventure, newest first — the oldest one is retired

Party and Characters

  • New party members can arrive with generated starting backpack items — the join dialog asks via a toggle, on by default

  • The party editor shows a "Create starting backpack items" button when a member carries nothing; it only fills in members with empty packs and never replaces items they already own

  • Backpack items now get more practical, functional names (e.g., "Regular Healing Potion")

  • Companion invite suggestions now only consider NPCs actually visible in the current location, with their full description — so suggestions fit the place you're standing

Traveling to New Locations

  • NPCs you explicitly mention as traveling with your party now reliably carry over into the new location

  • NPCs and items are no longer re-created (duplicated) in a new location when they already exist back where you came from

  • The game now knows which entities belong to the location you just left, so references and memory entries point at the right place

  • Placeholder names ("n/a") can no longer be mistaken for real entities to create

Actions

  • Fixed a bug where actions like talking, fighting, casting spells, or using items could get stuck or drop when several of the same kind happened in one turn — each action is now narrated in proper sequence

  • Entities created and moved within the same turn now show up in the interface instead of silently vanishing

Bugfixes and Misc

  • Log messages for changed conditions, dispositions, interaction states, hidden flags and danger levels now show only the new state instead of "before → after" (health changes still show both values)

  • Fixed an occasional internal error while updating an adventure's initial state

  • Dropped the internal "introduced" tracking flag on entities, making state handling across turns simpler and more reliable

  • Updated the underlying framework to newer releases

More from Exo's CYOA

Other announcements

All news
Game update23 Aug 2026Update from August 23, 2026This update makes the world react to you more reliably and consistently, gives you an abort button, and adds finer control over how the AI model behaves in the options. Adventure Flow & Consistency · New Abort button in the chat panel: while a turn is being processed you can stop it. The current agent step has to finish first, so it takes a moment — then the turn is dropped and you're back in c…Game update16 Aug 2026Update from August 16, 2026This release is about your party, plus an in-game guide for running Exo's CYOA on your own local LLM, and some handy quality-of-life improvements around the editors. Party and Characters · New "Party Invite" quick action: while looking at an NPC, you can now invite them to your party with a single click. · Smarter invite suggestions: the game now only suggests candidates who could realistically…Game update9 Aug 2026Update from August 9, 2026 – First update after releaseI am very happy to have released the game earlier this week, and I would now like to share the first update with you. Please share your thoughts, suggestions, or any issues in the community forum! This release brings improvements across adventure pacing and consistency, character creation, quest management, and the user interface. Adventure Pacing and Consistency · The Game Master now prioritiz…