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Exo's CYOANewsUpdate from August 9, 2026 – First update after release
Game update

Update from August 9, 2026 – First update after release

Exo's CYOA · published 9 Aug 2026, 15:29 UTC

All newsPlayers around this dateRead on Steam

I am very happy to have released the game earlier this week, and I would now like to share the first update with you. Please share your thoughts, suggestions, or any issues in the community forum!

This release brings improvements across adventure pacing and consistency, character creation, quest management, and the user interface.

Adventure Pacing and Consistency

  • The Game Master now prioritizes moving quests forward and keeps story events grounded in what's actively happening — fewer tangents, more progress.
  • Actions are now guided by your character's health state. If you're badly hurt or exhausted, it's less likely the game will accept unrealistic actions.
  • Party members can no longer die — health now floors at 1 instead of 0, so they can be incapacitated but will stay with you. That was already the case before, but now it is displayed more consistently.
  • Location transitions have smoother context so the Game Master knows where you're heading.
  • Forced actions no longer leak into subsequent turns.

Quests

  • Quest objectives are broader and more meaningful, drawing on recent adventure events and long-term memories for better continuity.
  • Quests now have a "TODO" status — you can mark quests you want to pick up later without losing sight of them.
  • Quick action buttons on quest cards let you toggle a quest's active status, advance to the next objective, or mark it complete directly from the quests window.
  • Long quest titles are now truncated with an ellipsis so the UI stays tidy.

Character Creation

  • Characters now support a "Misc Notes" field for capturing any details that don't fit other aspects.
  • Aspect generation prompts have been refined for clearer, more detailed character traits.
  • Character headings are generated in a consistent, descriptive format.
  • The combat style field properly supports multiline text.

UI Improvements

  • Text input dialogs now have a "Clear" button for quick edits.
  • The party step rendering in the Adventure Assistant has been improved for better layout and readability.
  • Fixed in the Location Editor when action buttons, adjacency features, and the memory button are enabled.
  • The error message when connecting to the local backend is now clearer, explicitly mentioning "localhost" so you know what to allow through your firewall.
More from Exo's CYOA

Other announcements

All news
Game update30 Aug 2026Update from August 30, 2026This release brings automatic saving of your adventures, starting equipment for newly recruited party members, and a solid dose of stability work around traveling to new locations and turns with multiple actions. Auto-Save · New Auto-Save switch in the options, enabled by default · Your adventure is saved automatically after every completed step, named like AutoSave 1 <adventure name> · Up to t…Game update23 Aug 2026Update from August 23, 2026This update makes the world react to you more reliably and consistently, gives you an abort button, and adds finer control over how the AI model behaves in the options. Adventure Flow & Consistency · New Abort button in the chat panel: while a turn is being processed you can stop it. The current agent step has to finish first, so it takes a moment — then the turn is dropped and you're back in c…Game update16 Aug 2026Update from August 16, 2026This release is about your party, plus an in-game guide for running Exo's CYOA on your own local LLM, and some handy quality-of-life improvements around the editors. Party and Characters · New "Party Invite" quick action: while looking at an NPC, you can now invite them to your party with a single click. · Smarter invite suggestions: the game now only suggests candidates who could realistically…