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Primal EarthNewsDevBlog #3
Community

DevBlog #3

Primal Earth · published 20 May 2026, 22:43 UTC

All newsPlayers around this dateRead on Steam

Ozai - Lead Developer

Hello Primals!!! Little late on this dev blog for the month of April. This month we mainly focused on reorganizing the team and our next steps forward in development. Sadly we lost a team member she was one of the greatest people of all time and always will be. She helped turn our team around in many more ways than one, I will forever be thankful for her and with that we had to make necessary changes so that the game can still be on track for the next playtest.

Goddess and I have started doing animation to help speed up that department of our game. We have decided to remove all placeholder animals and focus on putting our own polished creations in-game. With that we have simplified our list of animals that will be available in the next playtest with the rest of the animals being released at later dates. We feel that will help the game feel more unique and add the quality that our community is looking for.

The playtest (when ready) will release with the;

  • Lion

  • Wild dog

  • Hyena

  • Zebra

  • Buffalo

  • East African Oryx

This version of the game will also feature growth, scent, seasons, weather events and attributes. I am excited and anxious to start building the game in this route that we are taking and I cant wait to see you all in the wild again.

Thank you all for your patience, constructive criticism, complaints, and faith in us

-Zai

Goddess - Lead Developer

Hello everyone! Last month and this month has been passing by very quickly. One of our main focuses at the moment, like Ozai mentioned above, has been learning animation so we can help the team work on models. Which has taken quite a bit of our attention at the moment since we want to produce something that not only fits our standards but also our community’s. Besides us doing animation, I just wanted to give a short update on other things we are working on at the same time.

  • The Wilddog’s rig is being done and as soon as it is done, we will have animations started for it. We are looking at the Wilddog being in game very soon if all continues to go smoothly

  • Locations with waterholes around the map are continued to be worked on and the main river sculpt has been started

  • Some of the Zebra skins are being worked on this month

  • Starving and pregnancy is about to be started for the Wilddog (followed by Hyena and Oryx)

Environment and Character Art

As for skins, this months focus is on the Zebra, lots of variations will continue to be added from the skin competitions in our discord and from whatever we design (if you would like to participate in upcoming future competitions please join our discord! (discord.gg/primalearth) Skin colors can range from fully realistic to other colors found in different mammal species with the exception of reptiles/birds being a bit more colorful (You will NEVER see neon colors as a lion or any other animal.. unless it’s a reptile/bird or any other species that makes sense). Not only that, but we will give the option to choose all realistic skins for realism purposes!

Thank you all so much for the support!!

We, as the whole dev team, really appreciate everyone for their patience as we get our game back on track. If you have any ideas or suggestions please feel free to leave us feedback or ideas in our discord!

~Goddess

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