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Primal EarthNewsDevBlog #2
Community

DevBlog #2

Primal Earth · published 2 Apr 2026, 03:32 UTC

All newsPlayers around this dateRead on Steam

Hakai - Lead Developer

Hello Primals!!

This month the primary focus has been to finish implementing the new main menu, controls, and additional gameplay features that are need to improve the experience of our players. I've also started work on additional ai with more realistic path following and interactions with the environment. Our main focus right now is delivering an amazing quality experience surviving as these animals. One of the new features coming to the game is the ability for foliage to fade once your animal is going through them. This will allow players to see themselves in dense areas and will remove the clutter from the camera.

What's Next

  • Continued Growth Work

  • Admin Panel

  • Combat Refinements

  • Completing Gameplay Camera

  • Swimming Movement

  • Scent Optimization

Thank you all for your patience, constructive criticism, complaints, and faith in us

-Kai

Goddess - Lead Developer

Hello everyone!

This month I’ve been focused on a few different things; fixes for various things, optimization, map work, and also the first WIP of our models showing pregnancy/nursing/starving for our upcoming Life (survival) gamemode. Lion, Buffalo, and Zebra have been the focus but soon cheetah will be worked on and shown in our discord BTS (behind the scenes) once started. On the new map, Masai, you will now not only see the well known Acacia trees from before but also now other types of trees like Baobab that can be found in more dry savanna parts of the map. Weather, seasons and other dynamic interactions with the environment are next to get added back into the game as well. I will get more pictures posted soon after I work on the textures a bit more!

Environment and Character Art

Thank you all so much for the support!!

We, as the whole dev team, really appreciate everyone for their patience as we get our game back on track. If you have any ideas or suggestions please feel free to leave us feedback or ideas in our discord!

~Goddess

Alkaline - Lead Animator

Hi guys! A bit of a shorter update from me this month. This past stretch has been focused mostly on rigging, technical fixes, and troubleshooting. A large portion of time has gone into creating, reworking, and troubleshooting game rigs, along with fixing issues with control rigs, including problems like controls affecting unrelated parts of the body and mesh stretching during animation loops. There’s also been a lot of time spent fighting with the game rigs and during the process of getting animations properly into Unreal Engine. Because most of the work this month has been behind the scenes, I don’t have a ton to share yet regarding the cheetah animations I’ve been working on. I have been able to spend a little time on them though, and I’m excited to share sneak peeks once I have more to show!

~Alkaline

Romy - Animator

Hey everyone! I am working on all animations of our beloved lion cub. Last month my main focus was the short Idle and the 1st broadcast, which are finished. This month I wasn’t able to work as much as I wanted, but I’m excited to share that I’ve been focusing on the run animation! For this animation i want them to feel clumsy, but capable. They're still young so it's movement shouldn’t feel like an adult or even sub, but at the same time it needs to look like they could survive on their own, if you're not within a pride or even alone in-game you'd have to either way. This animation will be a challenge compared to the last ones, but i'm excited to create this and share more with you all next month!

E.L - Animator

Hello everyone and happy April! This month I’ve still been tackling animations for the buffalo. Due to my anniversary and other events in March, I’ve been working a bit slower than I’d like. In February, I worked on the eating / idle animations. This month has been about the drinking animation and transitions for the drinking animation. I noticed in most of my reference footage, buffalos will toss their heads up and spray water, I wanted to kind of include that action in some way. I’ll keep chipping away and hopefully have more time to get even more done for the rest of April. Until next month, see you guys later!

More from Primal Earth

Other announcements

All news
Community15 Aug 2026DevBlog #5Ozai & Goddess - Lead Developers Hello Primals!!! We bring good news!!! We’re getting ready to release a new patch for the current version of the game, bringing more quality-of-life improvements while also giving everyone the chance to test our first pass at the growth system. We feel growth is a much-needed mechanic that will push the game further toward the survival experience we’ve all been…Community7 Jul 2026DevBlog #4Ozai - Lead Developer Hello Primals!!! This last month has been a roller coaster of new features, bugs, and updates to the entire game With the new release of Unreal engine 5.8 we have updated the project to take advantage of all it has to offer including optimizations to the engine and a plethora of new tools that will help of bring our new map to life in ways that weren't possible before. The…Community20 May 2026DevBlog #3Ozai - Lead Developer Hello Primals!!! Little late on this dev blog for the month of April. This month we mainly focused on reorganizing the team and our next steps forward in development . Sadly we lost a team member she was one of the greatest people of all time and always will be. She helped turn our team around in many more ways than one, I will forever be thankful for her and with that we…