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DesyncedNewsRegular Update (experimental)
Game update

Regular Update (experimental)

Desynced · published 8 May 2026, 13:23 UTC · build 23143643

All newsPlayers around this dateRead on Steam

Experimental 1.0.17866

  • Fix behavior value search not finding an identifier or coordinate without a number

  • Fix issues caused by a "Break" instruction at the top of a sub-behavior while inside a loop in the outer calling behavior

  • Fix issues with the preview of very large multi-blueprints (buildings in the distance being not shown or not clickable)

  • Request a new path when a unit that wants to undock while being blocked by something gets force undocked (i.e. due to its garage getting destroyed) and placed into a tile that isn't adjacent to where its movement path starts (avoid it jumping over multiple tiles)

  • Add 30 recently added and modified strings temporarily localized via machine translation

Reminder that Experimental is exactly that, back up your saves!


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Game update11 Sep 2026Regular Update (experimental)Experimental 1.0.18210 Additions · Add the technology category as a subtitle to the tooltip of a research technology Changes · Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density Frames · Additionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer) Fixes · F…Game update8 Sep 2026Regular Update (experimental)Experimental 1.0.18194 Changes · Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) · Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researched · Remove race color backgrounds behind icons of integrated components in the unit i…Game update7 Sep 2026Regular Update (experimental)Experimental 1.0.18186 Additions · Added "Disable Blight Damage Notification" option Changes · Icon updates for integrated components on human units/buildings · Behavior instructions, deprecate 'Launch' and 'Land' into using 'Activate' Fixes · Fix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older ver…