Dfiance: Dominance is still in development — this is a look at what landed this week. If you want to follow the build process more closely, join us on Discord:
This week expands progression with card fragments, introduces tiered card deploy effects, improves rewards and deck customization, and delivers 40+ fixes across gameplay, interface, localization, and stability.
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🔷 NEW FEATURES
◆ Call keyword — Companion has been renamed to Call, with clearer rules preventing called units from chaining another Call. A specific-ally variant lets abilities reliably summon their intended card.
◆ Expanded match HUD — AP, Mana, Flying, Hero Call, and Time Vault counters now provide contextual tooltips. Match controls share a cleaner bottom-left dock.
◆ Copyable player IDs — Player and opponent names can now be used to copy account IDs during matches, spectating, and replays.
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🔷 CARD FRAGMENTS & REWARDS
◆ Card fragments are now supported as a reward and inventory type with dedicated reward visuals and server-side storage per card
◆ Card tooltips and the upgrade popup show owned versus required fragments, consume the correct amount, and disable upgrading when the requirement is not met
◆ Rewards now appear one at a time in arrival order — Skip opens a complete overview, matching resources combine by type, and eligible cosmetics can be equipped directly from their reward page
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🔷 NEW COSMETICS — SUMMONED TOKEN ART
Summon Brood Union can now restyle its summoned spiders with a pool of nine themed art variants. Each variant shares the same artwork but features a different text plate on the card — a small but meaningful way to personalize your summoned tokens on the board. The selected variant displays consistently for both players during a match.
These nine spider variants belong to the existing parent skin and are not available as separate items in the Deck Builder or Shop.
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🔷 VFX & VISUAL
◆ Tiered card deploy effects — deploy effects now select Base, Medium, or Epic presentation based on the card's ATP rating. Higher tiers add card-frame lighting, ground distortion, embers, and a burning-frame treatment
◆ Card upgrade feedback — Level 2 cards gain a dedicated border effect, Level 3 cards receive a sparkle treatment
◆ Rain Fire and blocked-shot effects now originate and resolve correctly
◆ Turn-camera movement and floating dust reduced for a calmer board view
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🔷 SHOP & PERSONALIZATION
◆ Every Shop bundle is now limited to one purchase per account
◆ Any owned card sleeve can now be equipped on any deck regardless of faction
◆ Deck Builder skins tab now shows the base-card tooltip and opens customization directly on right-click
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🔷 CARD & ABILITY UPDATES
◆ Silence — now correctly removes Shield, Sturdy, Warded, and Undying on application while still allowing new protection afterward
◆ Infiltrator and row behavior — Steal, revive, targeting, loyalty, adjacency, and row-choice logic now consistently resolve the correct physical half of the board
◆ Band, Draw All Vanilla Cards, Give ATK Equal to Recruit, and ATK Per Card Played corrected for empty prompts, invalid activation, and incorrect values
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40+ bug fixes across turn-state recovery, board-side accuracy, reward flow, card behavior, HUD stability, and VFX consistency.
Questions about any of these changes? Drop them on discord - we read everything. 👇