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Dfiance: DominanceNewsMATCH REPLAYS, ACTION PREVIEW & AUDIO
Community

MATCH REPLAYS, ACTION PREVIEW & AUDIO

Dfiance: Dominance · published 6 Aug 2026, 20:24 UTC

All newsPlayers around this dateRead on Steam

HEY GUYS!

Dfiance: Dominance is still in development and this is a look at what we've been building. If you want to follow the process more closely, ask questions, or just see what's coming — our Discord is the best place to be:

https://discord.gg/qt9ZGP7JA6

This update introduces two new features, a broad audio pass, a new tutorial, and a long list of fixes across tournaments, gameplay, and the interface.

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🔷 NEW FEATURE — MATCH REPLAYS

You can now open any past match from your History and watch it back in a dedicated replay experience.

◆ Play, pause, step forward or backward through the match timeline ◆ Seek and scrub to any point in the match ◆ Playback speeds from 0.25x to 2x ◆ Switch between player perspectives ◆ Follow the action with frame and turn counters ◆ Narrated event log with clickable card references ◆ Improved restoration of cards, board positions, statuses and visual effects when jumping to a different point in the replay

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🔷 NEW FEATURE — ACTION PREVIEW

Before you confirm an action, you can now see its expected outcome.

◆ Previews show POWER changes, status effects and cooldown changes ◆ Lethal outcomes are displayed clearly ◆ Cards expected to return are shown ◆ Multi-target and AREA effects display consequences across every affected card simultaneously — no more guessing what hits what

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🔷 AUDIO IMPROVEMENTS

A broad audio pass covering almost every part of the game.

◆ Music added for lobby, tournaments, battlegrounds and match results ◆ Sound feedback for interface clicks and hovers, windows, matchmaking, mulligan, redraw, passing, card hover and turn timing ◆ Expanded gameplay audio for deploying, damage, healing, death, cooldowns and multiple card abilities and status effects ◆ Improved audio mixing with per-sound volume controls, live master, music and SFX settings, and consistent muting when the game is out of focus

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🔷 TUTORIAL IMPROVEMENTS

◆ Tutorial 4 added — a six-turn lesson covering Heroes, active abilities, cooldowns, AREA control and Hero Call ◆ Tutorial 2 revised with improved opponent behavior, Lightning Blast targeting and clearer pacing ◆ Fixed tutorial choices without a time limit expiring immediately and blocking progression ◆ Tutorial matches now launch through the standard authenticated game flow for better reliability

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🔷 VISUAL IMPROVEMENTS

◆ Full-screen Your Turn effect with dynamic turn and turn-limit information ◆ Glow effect on the Hero Call button when the action is available ◆ Shatter-and-burn effect when cards are destroyed on the board, with brighter impact visuals for damage and spell-caused deaths ◆ Ward and Shield now remain clearly visible when active together using a softened diagonal split ◆ Entrance animations added to Home screen widgets when opening or returning to the lobby ◆ Fixed the Silence visual effect playing twice on the same card

OLD VERSION

NEW VERSION

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🔷 TOURNAMENT IMPROVEMENTS

◆ Deck preview separated from the Ready action — selected deck carries into the next round preselected ◆ Final placements and semifinal results now remain visible so you can inspect the completed bracket before leaving ◆ Fixed players getting stuck advancing to the next round ◆ Fixed finalists being redirected too early ◆ Fixed returning to the correct bracket after a reconnect or full restart ◆ Bracket stability improved across participant updates, stage timing, reward unlocking and closing behavior

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🔷 GAMEPLAY & CARD FIXES

◆ Dominus Ka'th — stolen unit interactions fixed across targeting, buffs, sacrifices, triggered effects, active abilities and reclaiming control ◆ Yvereum the Steward — discount now applies only to Units and Heroes, not Spells ◆ King Behelmius Loyalty — selected unit now deploys correctly when discarded, LOYAL status visible in hand ◆ Hero Call now opens the hero picker even when only one hero is available ◆ Turn timing is now server-authoritative — your time bank no longer resets after a reconnect

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🔷 INTERFACE & BATTLE PASS

◆ Click-and-drag scrolling with inertia added to the Deckbuilder ◆ Clicking a claimable Battle Pass tier reward now collects all available tier rewards in one action ◆ Card tooltips now use player-friendly descriptions by default ◆ Cleaned up card status information and improved ability text ordering ◆ Several card artworks updated

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Questions about any of these changes? 👇

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Community8 Sep 2026Weekly update and beta coming 20/10!WEEKLY UPDATE — AUGUST 31 - SEPTEMBER 4, 2026 Big news first - Dfiance: Dominance enters Beta on October 20th. If you want to be among the first to play, join our Discord where Beta Keys will be distributed: Here's what the team has been working on this past week. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔷 NEW FEATURES ◆ Smarter AI opponents — MCTS is now the default bot strategy, upgraded with…Community26 Aug 2026Update before open betatesting - 26/08Dfiance: Dominance is still in development — this is a look at what landed this week. If you want to follow the build process more closely, join us on Discord: This week expands progression with card fragments, introduces tiered card deploy effects, improves rewards and deck customization, and delivers 40+ fixes across gameplay, interface, localization, and stability. ━━━━━━━━━━━━━━━━━━━━━━━━━━…Community24 Aug 2026King Behelmius, Power Reap, Corynia, Botutat fixes this week.Dfiance: Dominance is still in development — this is a look at what landed this week. If you want to follow the build process more closely, join us on Discord: This week brings a complete desktop Shop redesign, 30 new card skins, clearer match feedback, and smoother deck and reward management. Plus a broad stability pass across Infiltrator interactions, card abilities, endgame presentation, and…