HEY GUYS!
Dfiance: Dominance is still in development and this is a look at what we've been building. If you want to follow the process more closely, ask questions, or just see what's coming — our Discord is the best place to be:
This update introduces two new features, a broad audio pass, a new tutorial, and a long list of fixes across tournaments, gameplay, and the interface.
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🔷 NEW FEATURE — MATCH REPLAYS
You can now open any past match from your History and watch it back in a dedicated replay experience.
◆ Play, pause, step forward or backward through the match timeline ◆ Seek and scrub to any point in the match ◆ Playback speeds from 0.25x to 2x ◆ Switch between player perspectives ◆ Follow the action with frame and turn counters ◆ Narrated event log with clickable card references ◆ Improved restoration of cards, board positions, statuses and visual effects when jumping to a different point in the replay
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🔷 NEW FEATURE — ACTION PREVIEW
Before you confirm an action, you can now see its expected outcome.
◆ Previews show POWER changes, status effects and cooldown changes ◆ Lethal outcomes are displayed clearly ◆ Cards expected to return are shown ◆ Multi-target and AREA effects display consequences across every affected card simultaneously — no more guessing what hits what
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🔷 AUDIO IMPROVEMENTS
A broad audio pass covering almost every part of the game.
◆ Music added for lobby, tournaments, battlegrounds and match results ◆ Sound feedback for interface clicks and hovers, windows, matchmaking, mulligan, redraw, passing, card hover and turn timing ◆ Expanded gameplay audio for deploying, damage, healing, death, cooldowns and multiple card abilities and status effects ◆ Improved audio mixing with per-sound volume controls, live master, music and SFX settings, and consistent muting when the game is out of focus
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🔷 TUTORIAL IMPROVEMENTS
◆ Tutorial 4 added — a six-turn lesson covering Heroes, active abilities, cooldowns, AREA control and Hero Call ◆ Tutorial 2 revised with improved opponent behavior, Lightning Blast targeting and clearer pacing ◆ Fixed tutorial choices without a time limit expiring immediately and blocking progression ◆ Tutorial matches now launch through the standard authenticated game flow for better reliability
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🔷 VISUAL IMPROVEMENTS
◆ Full-screen Your Turn effect with dynamic turn and turn-limit information ◆ Glow effect on the Hero Call button when the action is available ◆ Shatter-and-burn effect when cards are destroyed on the board, with brighter impact visuals for damage and spell-caused deaths ◆ Ward and Shield now remain clearly visible when active together using a softened diagonal split ◆ Entrance animations added to Home screen widgets when opening or returning to the lobby ◆ Fixed the Silence visual effect playing twice on the same card
OLD VERSION
NEW VERSION
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🔷 TOURNAMENT IMPROVEMENTS
◆ Deck preview separated from the Ready action — selected deck carries into the next round preselected ◆ Final placements and semifinal results now remain visible so you can inspect the completed bracket before leaving ◆ Fixed players getting stuck advancing to the next round ◆ Fixed finalists being redirected too early ◆ Fixed returning to the correct bracket after a reconnect or full restart ◆ Bracket stability improved across participant updates, stage timing, reward unlocking and closing behavior
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🔷 GAMEPLAY & CARD FIXES
◆ Dominus Ka'th — stolen unit interactions fixed across targeting, buffs, sacrifices, triggered effects, active abilities and reclaiming control ◆ Yvereum the Steward — discount now applies only to Units and Heroes, not Spells ◆ King Behelmius Loyalty — selected unit now deploys correctly when discarded, LOYAL status visible in hand ◆ Hero Call now opens the hero picker even when only one hero is available ◆ Turn timing is now server-authoritative — your time bank no longer resets after a reconnect
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🔷 INTERFACE & BATTLE PASS
◆ Click-and-drag scrolling with inertia added to the Deckbuilder ◆ Clicking a claimable Battle Pass tier reward now collects all available tier rewards in one action ◆ Card tooltips now use player-friendly descriptions by default ◆ Cleaned up card status information and improved ability text ordering ◆ Several card artworks updated
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Questions about any of these changes? 👇