Dfiance: Dominance · published
Dfiance: Dominance is still in development — this is a look at what landed this week. If you want to follow the build process more closely, join us on Discord:
This week brings a complete desktop Shop redesign, 30 new card skins, clearer match feedback, and smoother deck and reward management. Plus a broad stability pass across Infiltrator interactions, card abilities, endgame presentation, and tooltips.
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🔷 SHOP REDESIGN
◆ Desktop storefront rebuilt with Featured, Cosmetics, and Daily Frames destinations
◆ Dedicated bundle, Energy, and Shard offer sections
◆ Sort offers by default order, price, discount, popularity, and newness
◆ Bundle reward previews now show full contents before purchase
◆ Expanded Cosmetics experience with clearer card frame and emote previews
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🔷 30 NEW CARD SKINS
A new batch of card skins has been added to the catalog, significantly expanding the cosmetic lineup available for future release. Storefront presentation updated to support the expanded catalog with clearer previews and tooltips.
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🔷 DECK BUILDER & CARD INFORMATION
◆ Search by keyword or status, filter to owned skins, drag-scroll through deck and skin lists
◆ Card tags now displayed in tooltips and included in Deck Builder search
◆ 47 card titles updated with meaningful name prefixes replacing previously unused tags
◆ Deck slot expansion — additional slot purchasing with confirmation and success feedback
◆ Improved tooltip hover timing, fade behavior, keyword mini-tooltips, and numeric emphasis
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🔷 REWARDS, BATTLE PASS & LOBBY
◆ Reward popups now present multiple items with navigation arrows, progress dots, skip/continue controls and Season XP support
◆ Battle Pass mission ordering, notification dots and Collect All behavior refined
◆ Drag-scrolling added to deck lists, mission lists, card-upgrade panels and skin grids
◆ Last Stand guidance — new explanatory popup after the Last Stand banner, reopenable from the in-match help button
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🔷 CARD & ABILITY UPDATES
◆ King Behelmius — Loyal now correctly applies to every eligible card tied for lowest cost and recalculates as the hand changes
◆ Power Reap — enemy targeting is now side-aware, self-lethal resolutions no longer flash the card back into hand
◆ Corynia — copies respect correct row capacity and display appropriate ability information
◆ Botutat — self-destruct interaction can now be prevented by the relevant Infiltrator protection effect
◆ Beata — her Robot now appears in Beata's current area and will not spawn into a full row
◆ Immortal — on-death indicator is hidden after revival until available again next turn
◆ Infiltrator, Control & Steal — ownership, scoring, dominance, movement, death, discard and revival events now follow the card's current controller reliably
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🔷 VFX & VISUAL
◆ Steal now has a dedicated hook VFX connected to all three steal abilities — control changes are easier to follow
◆ Victory and defeat impact effects cleaned up — crest layering and redundant burst behavior corrected
◆ Blast-family effects no longer launch a projectile when an ability resolves for zero damage
◆ Adjacency now resolved by actual board position
◆ Card-back icons refresh immediately after a skin change
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35+ bug fixes across Deck Builder reliability, shop stability, endgame consistency, board accuracy, popup safety, and general UI polish.
Questions about any of these changes? Drop them on Discord.