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Ossan HamsterNews🛠️ Patch 1.2 – Tutorial, Camera Controls & UI Improvements
In-game event

🛠️ Patch 1.2 – Tutorial, Camera Controls & UI Improvements

Ossan Hamster · published 15 May 2026, 14:21 UTC · build 23253579

All newsPlayers around this dateRead on Steam

Hey!

Update 1.2 is here — this one focuses on improving the first-time player experience, adding new camera controls, polishing UI behavior, and fixing several smaller gameplay and localization issues.

Thanks again for playing and sharing feedback.

🎓 Tutorial Improvements

  • Tutorial now opens automatically on first launch New players will see the tutorial once when starting the game for the first time.

  • Added page counter to the tutorial The tutorial now shows the current page number, making it easier to follow progress.

🌍 Language Support

  • Ukrainian language added Ukrainian is now available as a selectable in-game language.

🎮 Camera & Controls

  • Added mouse camera controls You can now zoom the camera using the mouse wheel.

  • Added camera panning with the middle mouse button Hold the middle mouse button to move the camera around the location.

  • Added keybind option for Skill 6 Skill 6 can now be assigned in the Controls settings.

⚙️ Settings & UI Improvements

  • Added option to auto-open the Upgrade Skill menu When enabled, the Upgrade Skill menu opens automatically after unlocking a new upgrade row.

  • Upgrade menu now scrolls to newly available skills If newly unlocked skills are outside the visible area, the menu automatically scrolls to them.

  • UI Scale limit increased UI Scale can now be increased up to 125%.

  • Improved UI Scale slider behavior UI scaling updates only after releasing the slider.

  • Improved Upgrade Skill menu behavior Confirm and cancel buttons now unlock after a short delay to prevent accidental clicks.

  • Victory, defeat, and level-up sounds are now handled as UI sounds These sounds now behave more consistently, including during pause/menu states.

🧩 Gameplay Fixes

  • Enemies no longer disappear just because they leave the visible screen This fixes cases where enemies could vanish after moving outside the current view, for example after dodging or moving quickly.

⚖️ Balance

  • Basic squirrels now react to nearby acorns more actively They can slightly move toward nearby acorns instead of only collecting them when they are directly on their path.

  • Acorn stun duration reduced Stun duration after collecting an acorn was reduced from 1s to 0.75s.

🖥️ Window & Display Fixes

  • Window centering fixed for multi-monitor setups In Windowed and Borderless modes, the game should now center on the correct screen.

🌐 Localization & Text Polish

  • Improved several setting labels to prevent text from overflowing in some languages.

  • Reviewed upgrade skill descriptions and added line breaks where needed so tooltips fit better on screen.

💬 What’s next?

More fixes, polish, and gameplay improvements are on the way. If you notice anything weird (bugs, balance, UX), feel free to share.

Thanks for playing 🙏

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