Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ossan HamsterNews🛠️ Patch 1.6 – Leaderboard Rework, Co-op Improvements & Gameplay Polish
In-game event

🛠️ Patch 1.6 – Leaderboard Rework, Co-op Improvements & Gameplay Polish

Ossan Hamster · published 16 Aug 2026, 08:42 UTC · build 24759995

All newsPlayers around this dateRead on Steam

Hey!

Patch 1.6 is here — focused on leaderboard scoring, co-op reliability, gameplay polish, controls, visual layering, and a large number of fixes and quality-of-life improvements.

Thanks again for playing and sharing feedback.

🏆 Score & Leaderboard Rework

  • Leaderboard scoring has been redesigned
    Ranking Score is now calculated as:

    Score − completed seconds

    with a minimum result of 0.

  • Tiebreakers are now more precise
    If two players have the same Ranking Score, higher raw points are preferred, followed by a shorter completion time.

  • Results now show more information
    The Game Over screen, Campaign menu, and Co-op lobby now display separately:

    • Ranking Score

    • Points

    • Time

  • Existing Campaign and Co-op records are automatically migrated to the new format.

  • Steam leaderboards now use the new Ranking Score system, allowing old raw-point records to be replaced by results using the new formula.

  • Disconnected Co-op sessions can still save and submit their results.

👑 Final Boss & Gameplay Balance

  • Final Boss HP increased from 5,000 to 10,000.

  • Final Boss encounters now scale properly in Co-op
    One boss appears per player, each targeting the correct hamster and beginning the fight from opposite sides.

  • The total score reward is divided between the bosses, so Co-op does not provide extra score simply for spawning additional bosses.

  • Market Mouse Robot now fires 3 projectiles instead of 1.

  • Shielded Swamp Muskrat Basic is now slower until its protection is broken by the first hit.

  • Energy MouseTrap fixed
    The energy variant now correctly removes 5 energy when triggered.

  • Energy Tank interactions improved

    • It can no longer be activated without valid targets.

    • A new configurable keyboard shortcut can activate it directly.

  • Poison level items can no longer be collected by clicking them.
    They remain an environmental mechanic intended for enemies.

  • Ghost-form enemies now behave more consistently
    They are ignored by friendly drones and spirits, cannot trigger MouseTraps, and are unaffected by several player effects such as bombs and poison.

  • Summoned enemies now select targets correctly
    Holograms, small slimes, summoned guards, and similar units now inherit the proper target or choose the nearest living hamster instead of always attacking Player 1.

  • Reduced the volume of the friendly drone rifle and reduced overlapping trap/effect sounds.

🖱️ Clicking & Interaction Improvements

  • Added a unified interaction priority system

    Interaction priority is now:

    Revive → Energy Tank → Loot → Level Item → Projectile → Enemy → Cables → Wheel

  • Enemies therefore take priority over cables when their hitboxes overlap.

  • When multiple objects of the same type overlap, the game now selects the one that is actually rendered on top.

  • Complex enemy hitboxes are still handled correctly, including special interactions such as hedge hitboxes and area attacks.

🤝 Co-op Improvements

  • Player 2 can now destroy enemy projectiles.

  • Both players can repair each other's cables.

  • Cable repairs, healing text, and the player performing the interaction are now synchronized correctly.

  • Detailed statistics are now tracked separately for both players, including:

    • kills and elite kills

    • click, skill, and cannon damage

    • damage taken

    • projectiles destroyed

    • energy spent and skills used

    • trap kills

    • loot collected

    • level items destroyed

  • The Game Over screen now displays separate stat columns for each player.

  • Player 2's damage and effect text is displayed at 50% opacity, making it easier to identify which player caused an effect.

  • Co-op startup synchronization has been improved, reducing cases where the host could begin before the client was fully ready.

  • Fixed several client HUD and manual cannon synchronization issues.

  • Improved synchronization for many gameplay effects, including:

    • barriers and blessings

    • lightning and capacitor effects

    • bounty markers

    • Ultimates and UFO

    • Gas Nova

    • explosions and upgrade effects

    • cannon shots and impacts

    • drone attacks

    • MouseTrap activations

    • loot, armor, and repair effects

    • automatic skill selections

    • level events

  • Co-op state recovery and reconnection behavior has also been improved.

🌩️ Level Events

Several level events now trigger based on time instead of the number of spawned enemies:

  • Level 9: Darkness every 30 seconds after reaching 1,000 points

  • Level 10: Airstrike every 30 seconds after reaching 3,000 points

  • Level 13: Airstrike every 30 seconds after reaching 3,000 points

  • Level 19: Soldier vehicle every 60 seconds after reaching 3,000 points

Additionally:

  • Level events are synchronized in Co-op.

  • During airstrikes, each living player now receives their own incoming projectile.

  • Weather particle effects were fixed on several levels.

🎮 Controls & Settings

Added configurable controls for both players:

  • Wheel: Space by default

  • Energy Tank: E by default

  • Change Cannon Mode: M by default

Additional improvements:

  • The same key can no longer be assigned to multiple actions.

  • Existing duplicate keybinds are automatically cleaned up when settings are loaded.

  • Attempting to assign an already-used key now shows a warning.

  • Resolution can now only be changed in Windowed mode.

  • Borderless now uses true borderless fullscreen, while Fullscreen uses exclusive fullscreen.

  • Windowed mode now applies its size more reliably and centers the window on the current monitor.

  • Resetting settings or recovering from a damaged settings file now correctly detects the system language again.

🎨 UI & UX Improvements

  • Saved builds can now be duplicated.

  • Toasts can now display icons.

  • Automatically selected skills now show a toast with the skill name and icon and play the level-up sound.

  • Mastery contract completion messages improved
    The toast now distinguishes between:

    • unlocking a new tier

    • completing the highest tier

    • completing a contract without unlocking another tier

  • The score bar now shows progress between the current and next upgrade-row threshold.

  • Added a circular indicator showing the number of unlocked upgrade rows.
    In Mastery Mode, it displays the current Mastery Level instead.

  • Added 12 Mastery portraits
    The Mastery portrait now changes every 50 levels, from level 0 through 550.

  • Removed unnecessary headers from the Mastery, Multiplayer, and Upgrade menus.

  • Energy Tanks and cables were moved toward the upper center of the battlefield, making their placement more consistent.

  • Fixed abbreviated number formatting so integer values ending in zero no longer lose their trailing zeroes.

  • Updated text across all 15 supported languages.

✨ Rendering & Visual Improvements

  • Improved world rendering order
    Ground objects are now sorted by their Y position, so characters and objects overlap naturally while moving around the battlefield.

  • Flying units, projectiles, effects, particles, floating text, and other world elements now use more consistent visual layers.

  • The same visual ordering is also used when deciding which overlapping object receives a click.

  • Added or improved shadows for:

    • level items

    • loot

    • Energy Tanks

    • Hamster Cannons

  • Flying units, spirits, and revealed Molebats now consistently use the flying-unit layer.

  • Active skill and upgrade VFX were standardized so effects appear consistently in both solo and Co-op gameplay.

💬 What’s next?

More fixes, balance updates, and gameplay improvements are on the way.
If you notice anything weird — bugs, balance issues, UX problems, or Co-op issues — feel free to share.

Thanks for playing 🙏

More from Ossan Hamster

Other announcements

All news
In-game event21 Jul 2026🛠️ Patch 1.5 – Mastery Mode, Online Co-op & Saved BuildsHey! Update 1.5 is here — and this is the biggest update so far. This patch adds Mastery Mode, Steam online co-op, saved builds, the 15th upgrade row with ultimate skills, new arenas, Czech language support, and many gameplay, balance, and UI improvements. Thanks again for playing and sharing feedback. 🏆 Mastery Mode · Added Mastery Mode Mastery is a new long-term progression mode with its own…In-game event12 Jun 2026🛠️ Patch 1.4 – General Skills, Upgrade Rework & Cannon ControlHey! Update 1.4 is here — this patch brings a major upgrade system expansion, new general skills, manual cannon control, new quality-of-life options, and several gameplay fixes. Thanks again for playing and sharing feedback. ⭐ New General Skills System · Added a new General Skills system General skills are unlocked every 5,000 score and provide broader gameplay upgrades outside the regular upgr…In-game event23 May 2026🛠️ Patch 1.3 – New Super Enemies, Balance & Gameplay UpdatesHey! Update 1.3 is here — this is one of the biggest gameplay-focused patches so far. This update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues. Thanks again for playing and sharing feedback. 🆕 New Super Enemy Layer · Added 20 new enemies Each lev…