Ossan Hamster · published · build 24317036

Hey!
Update 1.5 is here — and this is the biggest update so far.
This patch adds Mastery Mode, Steam online co-op, saved builds, the 15th upgrade row with ultimate skills, new arenas, Czech language support, and many gameplay, balance, and UI improvements.
Thanks again for playing and sharing feedback.
🏆 Mastery Mode
Added Mastery Mode
Mastery is a new long-term progression mode with its own levels, tiers, arenas, mutators, run rewards, and permanent upgrades.
Mastery starts from level 0
Progression is designed around gaining Mastery EXP and spending Mastery points on permanent upgrades.
Added Mastery tiers 1–5
Each tier increases difficulty and rewards.
Added 5 Mastery arenas
Basement Nest
Cable Junkyard
Swamp
Port
Neon Nest
Added Mastery contracts
A Mastery run can be completed by surviving for 10 minutes or reaching the tier score goal.
Added Mastery mutators
Mutators increase difficulty and EXP rewards, with effects such as swarms, stronger enemies, elites, damaged cables, energy leaks, and no rerolls.
Added Mastery gifts during runs
During Mastery runs, you can choose temporary gifts every 120 seconds, with different rarities and rerolls.
Added permanent Mastery upgrades
Spend Mastery points on long-term upgrades such as HP, damage reduction, energy, skill cost/cooldown, loot, EXP, and starting energy.
Added Mastery leaderboard
Mastery now has a leaderboard based on total EXP.
🤝 Online Co-op
Added online co-op through Steam
You can now create and join Steam rooms, invite friends, use passwords, ready up, and start co-op runs together.
Added co-op arena selection
The host can choose the mission or arena before starting.
Added player setup before the run
Players can choose skins and builds before the game begins.
Added separate co-op records and leaderboards
Co-op missions now have their own score records.
Added separate player resources
Each player has their own HP, energy, active skills, cooldowns, status effects, damage handling, and HUD.
Added co-op elimination and revive mechanics
When a player dies, they can be revived through clicks.
Added co-op-ready enemy targeting
Enemy attacks, side effects, cables, projectiles, and damage effects are handled separately for the correct player.
Status effects moved closer to the player
Status effect panels now appear near each hamster, making them easier to track during co-op and regular gameplay.
🧩 Saved Builds
Added saved builds system
You can now create, preview, rename, delete, and select saved upgrade builds.
Builds can be selected before runs
Campaign and co-op now support choosing a saved build before starting.
Campaign menu updated
The campaign menu now supports build selection and shows skin icons more clearly.
🌳 Upgrade Skills & Ultimate Skills
Added the 15th upgrade row
The upgrade tree now includes a new 15th row unlocked at 30,000 score.
Added Ultimate skill unlocks
The 15th row unlocks a new 7th active skill slot: Ultimate.
Added 5 Ultimate variants
Double clicks
Absolute protection
Infinite energy
Alien Abduction
Time Stop
Gas Nova reworked
Gas Nova now deals explosion damage and applies poison in a larger area.
Active skills now support per-player state
This allows co-op players to use their own skills, cooldowns, charges, costs, and upgrades independently.
⚖️ Balance & Gameplay Changes
Upgrade row 3 rebalanced
Several upgrade skills in row 3 were adjusted and nerfed.
Mastery difficulty scaling added
Enemy HP, damage, spawn pacing, and EXP rewards now scale with Mastery tiers.
Loot system reworked
Loot now uses one shared item system instead of several separate item rules.
Drop pacing is now more consistent
Loot drops now follow a more deterministic cycle, making item rewards feel less random and less streaky.
Loot item effects updated
Loot can now cover more types of run support, including:
healing
energy recovery
cable repair
cooldown reduction
temporary bonuses
stronger run utility effects
Medkit and Glove updated
Medkit and Glove are now part of the updated loot system and should fit better into the new item balance.
Final boss leaderboard support added
Final boss runs can now save leaderboard scores.
🎮 UI/UX Improvements
Added new game mode selection menu
The mode menu now includes Campaign, Co-op, Mastery, and Builds.
Added Level Info menu
You can now view more information before starting selected content.
HUD updated for multiple players
The HUD now supports player cards, separate skill states, separate resources, and hiding controls for non-local players.
Added new UI icons and menu graphics
New visuals were added for Builds, Co-op, Mastery, and multiplayer-related menus.
Added new visual polish
Level particles
Object shadows
Improved layering consistency
🌍 Localization
Czech language added
Czech is now available as a selectable in-game language.
🔧 Fixes
Fixed several run timer issues
💬 What’s next?
More fixes, balance updates, and gameplay improvements are on the way.
If you notice anything weird — bugs, balance issues, UX problems, or co-op issues — feel free to share.
Thanks for playing 🙏