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Ossan HamsterNews🛠️ Patch 1.5 – Mastery Mode, Online Co-op & Saved Builds
In-game event

🛠️ Patch 1.5 – Mastery Mode, Online Co-op & Saved Builds

Ossan Hamster · published 21 Jul 2026, 16:21 UTC · build 24317036

All newsPlayers around this dateRead on Steam

Hey!

Update 1.5 is here — and this is the biggest update so far.

This patch adds Mastery Mode, Steam online co-op, saved builds, the 15th upgrade row with ultimate skills, new arenas, Czech language support, and many gameplay, balance, and UI improvements.

Thanks again for playing and sharing feedback.

🏆 Mastery Mode

  • Added Mastery Mode
    Mastery is a new long-term progression mode with its own levels, tiers, arenas, mutators, run rewards, and permanent upgrades.

  • Mastery starts from level 0
    Progression is designed around gaining Mastery EXP and spending Mastery points on permanent upgrades.

  • Added Mastery tiers 1–5
    Each tier increases difficulty and rewards.

  • Added 5 Mastery arenas

    • Basement Nest

    • Cable Junkyard

    • Swamp

    • Port

    • Neon Nest

  • Added Mastery contracts
    A Mastery run can be completed by surviving for 10 minutes or reaching the tier score goal.

  • Added Mastery mutators
    Mutators increase difficulty and EXP rewards, with effects such as swarms, stronger enemies, elites, damaged cables, energy leaks, and no rerolls.

  • Added Mastery gifts during runs
    During Mastery runs, you can choose temporary gifts every 120 seconds, with different rarities and rerolls.

  • Added permanent Mastery upgrades
    Spend Mastery points on long-term upgrades such as HP, damage reduction, energy, skill cost/cooldown, loot, EXP, and starting energy.

  • Added Mastery leaderboard
    Mastery now has a leaderboard based on total EXP.

🤝 Online Co-op

  • Added online co-op through Steam
    You can now create and join Steam rooms, invite friends, use passwords, ready up, and start co-op runs together.

  • Added co-op arena selection
    The host can choose the mission or arena before starting.

  • Added player setup before the run
    Players can choose skins and builds before the game begins.

  • Added separate co-op records and leaderboards
    Co-op missions now have their own score records.

  • Added separate player resources
    Each player has their own HP, energy, active skills, cooldowns, status effects, damage handling, and HUD.

  • Added co-op elimination and revive mechanics
    When a player dies, they can be revived through clicks.

  • Added co-op-ready enemy targeting
    Enemy attacks, side effects, cables, projectiles, and damage effects are handled separately for the correct player.

  • Status effects moved closer to the player
    Status effect panels now appear near each hamster, making them easier to track during co-op and regular gameplay.

🧩 Saved Builds

  • Added saved builds system
    You can now create, preview, rename, delete, and select saved upgrade builds.

  • Builds can be selected before runs
    Campaign and co-op now support choosing a saved build before starting.

  • Campaign menu updated
    The campaign menu now supports build selection and shows skin icons more clearly.

🌳 Upgrade Skills & Ultimate Skills

  • Added the 15th upgrade row
    The upgrade tree now includes a new 15th row unlocked at 30,000 score.

  • Added Ultimate skill unlocks
    The 15th row unlocks a new 7th active skill slot: Ultimate.

  • Added 5 Ultimate variants

    • Double clicks

    • Absolute protection

    • Infinite energy

    • Alien Abduction

    • Time Stop

  • Gas Nova reworked
    Gas Nova now deals explosion damage and applies poison in a larger area.

  • Active skills now support per-player state
    This allows co-op players to use their own skills, cooldowns, charges, costs, and upgrades independently.

⚖️ Balance & Gameplay Changes

  • Upgrade row 3 rebalanced
    Several upgrade skills in row 3 were adjusted and nerfed.

  • Mastery difficulty scaling added
    Enemy HP, damage, spawn pacing, and EXP rewards now scale with Mastery tiers.

  • Loot system reworked
    Loot now uses one shared item system instead of several separate item rules.

  • Drop pacing is now more consistent
    Loot drops now follow a more deterministic cycle, making item rewards feel less random and less streaky.

  • Loot item effects updated
    Loot can now cover more types of run support, including:

    • healing

    • energy recovery

    • cable repair

    • cooldown reduction

    • temporary bonuses

    • stronger run utility effects

  • Medkit and Glove updated
    Medkit and Glove are now part of the updated loot system and should fit better into the new item balance.

  • Final boss leaderboard support added
    Final boss runs can now save leaderboard scores.

🎮 UI/UX Improvements

  • Added new game mode selection menu
    The mode menu now includes Campaign, Co-op, Mastery, and Builds.

  • Added Level Info menu
    You can now view more information before starting selected content.

  • HUD updated for multiple players
    The HUD now supports player cards, separate skill states, separate resources, and hiding controls for non-local players.

  • Added new UI icons and menu graphics
    New visuals were added for Builds, Co-op, Mastery, and multiplayer-related menus.

  • Added new visual polish

    • Level particles

    • Object shadows

    • Improved layering consistency

🌍 Localization

  • Czech language added
    Czech is now available as a selectable in-game language.

🔧 Fixes

  • Fixed several run timer issues

💬 What’s next?

More fixes, balance updates, and gameplay improvements are on the way.
If you notice anything weird — bugs, balance issues, UX problems, or co-op issues — feel free to share.

Thanks for playing 🙏

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