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Ossan HamsterNews🛠️ Patch 1.4 – General Skills, Upgrade Rework & Cannon Control
In-game event

🛠️ Patch 1.4 – General Skills, Upgrade Rework & Cannon Control

Ossan Hamster · published 12 Jun 2026, 15:59 UTC · build 23704978

All newsPlayers around this dateRead on Steam

Hey!

Update 1.4 is here — this patch brings a major upgrade system expansion, new general skills, manual cannon control, new quality-of-life options, and several gameplay fixes.

Thanks again for playing and sharing feedback.

⭐ New General Skills System

  • Added a new General Skills system
    General skills are unlocked every 5,000 score and provide broader gameplay upgrades outside the regular upgrade skill rows.

  • Gas Nova moved to General Skills
    Active Skill 6, Gas Nova, is now unlocked through a general skill instead of being granted automatically at 20,000 score.

🌳 Upgrade Skill Rework

  • Large part of the upgrade tree reworked and rebalanced
    Many upgrade skills were adjusted, moved, redesigned, or rebalanced.

  • Added 4 new upgrade rows
    The upgrade tree now has 14 rows with 5 skills each, creating over 5 billion possible combinations.

  • Upgrade score thresholds increased
    Skill unlock pacing was adjusted to better match the expanded tree.

  • New Tools drop item added
    Picking up Tools reduces upgrade skill thresholds by 50 score.

🎯 Hamster Cannon Control

  • Added optional manual cannon control
    After enabling the option in the upgrade menu, hamster cannons can now be aimed manually with the right mouse button.

  • Added cannon cooldown label
    Cannons now show a small label indicating time remaining until the next shot.

⚖️ Gameplay & Balance Changes

  • Energy from wheel clicks changed
    Clicking the wheel now restores 2.5% energy instead of a flat 2.5 energy.

  • Positive status effects with Barrier fixed
    Positive status effects are now applied correctly even when the player has an active barrier.

  • Some Steam achievements are now easier to complete
    Score-based achievements are now checked at the end of the level, instead of treating 5,000 score as the run limit.

  • Rats now stand slightly farther away from the wheel
    This should make it easier to keep clicking the wheel when surrounded.

⚙️ Settings & UI Improvements

  • Added HP/Energy display option
    You can now choose whether HP and Energy are shown as percentages or as exact values.

  • Added new toilet paper cursor
    A new cursor style can now be selected in the settings menu.

  • Floating text behavior fixed
    Floating text now behaves correctly when the HUD is hidden or shown again.

✨ Visual & Skill Improvements

  • Added animations for several active skills

    • Barrier

    • MouseTrap

    • Blessing

🧪 Tester Mode

  • Tester Mode expanded
    Tester Mode now includes an option to change game speed.

💬 What’s next?

More fixes, balance updates, and gameplay improvements are on the way.
If you notice anything weird — bugs, balance issues, or UX problems — feel free to share.

Thanks for playing 🙏

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