Ossan Hamster · published · build 23377864

Hey!
Update 1.3 is here — this is one of the biggest gameplay-focused patches so far.
This update adds 20 new enemies, introduces new super enemy spawns after reaching higher scores, reworks several enemy mechanics, improves balance, adjusts upgrade skills, and fixes multiple gameplay issues.
Thanks again for playing and sharing feedback.
Added 20 new enemies
Each level now has an additional enemy type, with many of them appearing as stronger “super” enemies later in the run.
Super enemies now appear after reaching 5,000 score
These enemies are stronger than basic, mid, and elite enemies, adding more pressure to longer runs.
Spawn pacing adjusted
The spawn algorithm was changed so early waves ramp up less aggressively while still allowing later waves to become more intense.
Several existing and new enemies received unique mechanics, including:
A new enemy that can destroy MouseTraps and disable the Hamster Cannon
Enemies that summon guards or split into smaller enemies
Enemies with armor, damage reduction, healing auras, or protection effects
Enemies that steal loot, collect items, or interact with level objects
Flying enemies that can now properly ignore traps and terrain obstacles
New ranged attacks such as potions, rockets, crossbow bolts, paper airplanes, fire attacks, and more
Some existing enemies were also reworked or improved, including Pink Mouse Witch, Market Mouse Guard, Soldier Mouse Basic, Soldier Mouse Commander, and others.
Upgrade skill thresholds adjusted
Upgrade skill score thresholds from row 6 onward were increased from 1000 to 1500.
Several upgrade skills adjusted
Some healing and regeneration effects were rebalanced
Barrier damage storage was increased
Some upgrade drawbacks were removed
Ammo restoration was added to one angel-related upgrade
Drop-related upgrades were changed to focus more on item effectiveness instead of only drop chance
Active skill balance updated
Ammo skill now costs more energy, has a shorter cooldown, and restores a limited amount of ammo
Gas attack skill now costs less energy, has a cooldown, and can be used more than once per run
Item drop balance adjusted
Base drop chance increased from 6% to 8%
Ammo drops now restore less cannon ammo by default
Some upgrades can now improve drop item effectiveness
Enemy stat balance updated
Many existing enemies received HP, damage, speed, or behavior adjustments to better match their intended role and difficulty.
Hamster Cannon mode A fixed
Cannon projectiles now fly straight after being fired instead of behaving like homing projectiles.
MouseTrap interactions expanded
One new enemy can now directly counter and destroy traps, making trap placement more tactical.
Projectile behavior improved
Several new and existing projectiles now have improved behavior, effects, or status interactions.
Fire projectiles now apply Fire correctly
Fire-based projectiles now apply the Fire status effect on hit.
Pink Mouse Witch fixed
Fixed an issue where witch potions could appear and disappear immediately instead of being thrown properly.
Potion behavior during pause fixed
Witch potions no longer continue resolving incorrectly while the game is paused.
Soldier Mouse Commander attack sound fixed
The commander now plays its attack sound correctly.
Navigation behavior fixed for flying enemies
Enemies such as Swamp Mosquito, Aqua Squid, Aqua Jellyfish, and Hell Mouse Winged now properly behave as flying units and can ignore terrain obstacles.
Swamp Muskrat visual state improved
Swamp Muskrat now uses a separate texture before taking damage instead of relying on a color modifier.
Broken cable animation added
Broken cables now use a 6-frame animation — the first proper full animation added to the game.
Cable sound effects improved
Cables now play a bite sound when enemies start chewing them, and broken cables continue to spark occasionally while damaged.
Healing trap sound adjusted
Healing traps now use a slightly different sound so they are easier to distinguish from the healing cannon.
Neon Rat Visionary holograms adjusted
Holograms are now slightly more transparent.
Upgrade menu visuals improved
Upgrade skills that are not yet available now appear desaturated.
Added a hidden tester mode for development and testing.
While tester mode is active, scores are not saved locally and are not sent to Steam leaderboards.
Tester mode also enables additional in-game shortcuts for testing things like god mode, energy, HP, score, and clearing enemies.
More fixes, balance updates, and gameplay improvements are on the way.
If you notice anything weird — bugs, balance issues, or UX problems — feel free to share.
Thanks for playing 🙏