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Clockwork AmbrosiaNewsClockwork Ambrosia - Patch v1.0.1
In-game event

Clockwork Ambrosia - Patch v1.0.1

Clockwork Ambrosia · published 22 May 2026, 22:06 UTC · build 23352570

All newsPlayers around this dateRead on Steam

Wow, hello! This is our first patch update coming to you for Clockwork Ambrosia - post-launch! It's been an incredible ride, and we are incredibly grateful to our players so far. You guys have been passing along great feedback as well, so much of which we have included in this update. There is more to come, but we didn't want to sit on these juicy bits any longer. Enjoy!

Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not. If you don't want to miss news about Clockwork Ambrosia or our other games, just joining our mailing list:

https://oigames.substack.com

Or stay in touch on your favorite social media platform:

  • Bluesky :: oi.games

  • Instagram :: oi.games

  • YouTube :: Omega Intertainment

Major Changes

Map Updates

By popular demand, players can now zoom the map out! Additionally, icons have been cleaned up and now appear with more clarity, especially in crowded areas. This is not the end of map updates, so please continue to pass along your ideas and feedback!

Detailed Notes

Campaign

Fungal Grotto

  • The Manitari Caverns map now reveals all portions of the map needed to find all three Mushroom Crests

  • The villagers now provide more hints on how to find all three crests

  • Players can now unlock a shortcut between the Manitari Village and Borersville on first arrival

Sunken Kingdom

  • The Warp Crystal unlock is now hinted at more directly

  • It is now harder to use "dive jump" to get into Revenant's Lance early

  • Reworked ropes in Revenant's Lance shaft to better encourage experimentation/discovery

General

  • General loot improvements to enhance crafting experience

  • Various stage improvements to enhance platforming experience

Combat

  • Grenade Launcher grenades now show unique art when prime fired

Visuals

  • Dark room lighting improved

UI/UX

Title Screen

  • Continue [Game] now autoloads most recent save slot

  • Load Game option on title screen added, letting players choose a save slot to load

  • New Game now requires confirmation to override an existing save slot

  • Title Screen cursor now defaults to Continue

Controls

  • Mouse button support added for up to 16 mouse buttons

  • Keyboard and controller bindings are now bound separately

Gameplay

  • Map appearance cleaned up for legibility

Bug Fixes

  • Fixed an issue where the Rock Beast would not die if killed very quickly upon waking up

  • Fixed an issue where Summer Treant projectiles would sometimes get stuck on terrain and not expire

  • Fixed a crash after the Aqua Baluster boss fight

  • Fixed an issue where Blighthoppers could get stuck in ceiling corners while hopping.

  • Fixed an issue where a test object would sometimes appeared in water

  • Fixed an issue where the ShroomBell would not show an interaction arrow in some conditions

  • Fixed an issue in a Burnhive Manufactory secret area that contained impassable terrain

  • Fixed an issue where a certain crystal switch in the Sunken Palace would not render

  • Fixed an issue where the Terra Baluster lift would forgets its last position if specifically on the 7th floor (?!)

  • Fixed an issue where the Puppeteer would yeet Iris through the wall in certain conditions

  • Fixed a crash when destroying the final boss with Burning Rounds

  • Fixed an issue where "Quartermaster" and "Only the Best" achievements would not properly unlock. This should be retroactive for players who have met the conditions when they next load their save.

  • Fixed an issue where players could clip through terrain and/or get stuck somewhere unexpected, particularly while swimming

  • Fixed an issue where players could equip the same item in multiple slots, effectively duplicating it

  • Fixed an issue where players could use the Upgraded Aero Knucks to get stuck in terrain or the air

  • Fixed an issue where text bubble windows would not be aligned correctly in certain cases

  • Fixed an issue where visual errors would be shown in Controller Bindings for some controllers

  • Fixed an issue where users with multiple monitors experienced performance issues in-game and/or on their other monitors

More from Clockwork Ambrosia

Other announcements

All news
In-game event9 Sep 2026Clockwork Ambrosia - Patch v1.0.4Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (W…In-game event26 Aug 2026Clockwork Ambrosia - Patch v1.0.4 [Beta]Patch v1.0.4 \ is now available on Steam via the beta branch! It can be accessed by selecting “beta” under the Game Versions and Betas menu for Clockwork Ambrosia. This patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a…In-game event7 Jul 2026Clockwork Ambrosia - Patch v1.0.3Howdy, y'all! After releasing the game and pushing out the first couple patches, we took some time off to recharge our batteries a bit. (Turns out, it's exhausting work to release a game. Who knew!) We're now winding back up to address more issues and bugs. For Patch v1.0.3, we're shaking off the summer rust with some simple features and bugfixes. (So many bugfixes!) Notably, this patch does NO…