
Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (We like to crow about our engine being a double-edged sword, and this is one of those times we felt the stabby part more!) A lot of code got changed and we're not naïve enough to believe our implementation is perfect across the board, so please let us know if you run into any control issues, even minor ones! We're planning another (fairly significant!) patch for release around the end of the month, so we'll be watching out for bug reports to resolve along the way. Thanks for playing!
Added native support for Steam Input
Added default configurations for Xbox, PS4, PS5, and Switch
Separated input polling into its own thread that runs at 240hz, which may help users who were experiencing “dropped inputs”
Cobblepost Lodgings in Mt. Yore can now be unlocked from the outside if you have the key.
Prevents an obnoxious run-around if you don't unlock the door from the inside on initial visit.
The Mt. Yore -> Pebble Margins shortcut no longer requires Dive to return to Mt. Yore.
Added Checkpoint to Submerged Mineshaft area.
Drillbot Rudy now always drops a Rife Device.
A room with a warp crystal and a save point now properly show the combined marker icon rather than both full-size markers on top of each other
Fungal Grotto, Blighter Caverns, and Submerged Mineshaft have received some updated visuals and decor
Misc. effects and objects, such as the Energy pickups, have received visual updates
Fixed issue where Proto Owl and Balloon would not drop loot as intended.
Fixed issue where two stages in the Submerged Mineshaft area had misaligned geometry.
Fixed issue where player could become permanently stuck in terrain during a flooding sequence in Submerged Mineshaft.
Fixed issue where bad armor data could persist after loading the game. (Sometimes results in unsuccessful Mend actions.)
Does not not necessarily address/fix whatever caused the bad armor data in the first place, but the game will now correct for it when loading saves or changing equipment.
Fixed issue where player could be prevented from leaving crouch state when in front of interactable background objects (such as doors)
Fixed an issue where the player could get caught on terrain when transitioning to swimming.
The Pause Menu can no longer be brought up over dialogue.
We noticed an issue where inputs wouldn't work correct if Steam Input is toggled on/off during or between sessions. Exiting and starting the game again seems to resolve the issue.
A fix for this is being investigated and will likely be included in the patch!