Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RiftborneNewsPre-registration for the Multiplayer #4 Battle of the Strongholds is now open 👾
In-game event

Pre-registration for the Multiplayer #4 Battle of the Strongholds is now open 👾

Riftborne · published 18 Jul 2026, 02:41 UTC

All newsPlayers around this dateRead on Steam

Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast)

Settings:

  • Mirrored symmetrical map
  • Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates)
  • Faction stronghold spawn: choose your starting colony
  • Faction stronghold also acts as a resource sink to gain up to 20% bonuses for key ship stats (independents, you don't get this resource sink)
  • 6 Hour Pause on game start to co-ordinate your colony location with team mates
  • New reworked ship stats
  • Each culture now has their own shard system to choose your playstyle path
  • Fog of war: OFF
  • Rally point ship relocation: ON
  • Reworked keystone win condition (Victory points over time) ⁠patch-notes⁠
  • Expedition nerf to 20% max bonus (for those who played last server)
  • Overall slower speed
  • 300 base resource production scaling to 3000 max per colony (down from 500/5000)
  • Siege rework: now with partial building damage
  • Ion shield rework; no instant rebuild, now regenerates over time

Plus MANY more changes, please make sure to check the full list of recent patches when deciding on your culture.

Good luck!

More from Riftborne

Other announcements

All news
Game update24 Sep 202611.85 Patch NotesMISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where loot was not being displayed on intercept combat logs - Fixed hard locks in the tutorial; it now counts if tasks are completed earlier than…In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…