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Clockwork AmbrosiaNewsClockwork Ambrosia - Patch v1.0.2
In-game event

Clockwork Ambrosia - Patch v1.0.2

Clockwork Ambrosia · published 1 Jun 2026, 21:49 UTC · build 23453613

All newsPlayers around this dateRead on Steam

Hey there, chums! It's time for another update to ole Clockwork Ambrosia. Map features continue to develop apace, and we're all ears for any more feature requests you guys have for it!

Head on over to the Steam community forums or find us on our Discord to let us know what you think.

If you don't want to miss news about Clockwork Ambrosia or our other games, just joining our mailing list: https://oigames.substack.com

Or stay in touch on your favorite social media platform:

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  • Instagram :: oi.games

  • YouTube :: Omega Intertainment

Major Changes

Map Updates

By popular demand, we have added more map pins! What could they be used for? Really, it's your call. But that's not all; map markers in general are a little smaller, so you can get more detail from the map.

Detailed Notes

Campaign

General

  • The Shroomtravel NPC is now marked by a map icon for those who don't already have it

  • Made adjustments to a more difficult-to-find Tower Pass

  • Various improvements to stage layouts

Combat

Mods

  • Frostbite clouds no longer stack damage with each other

  • Bomb Pillar/Slash explosions no longer stack damage with each other, though explosions from multiple projectiles still count

Equipment

  • Mender Kilt's description now correctly describes its healing power

Visuals/Audio

  • The Revolver will now leave shells behind when fired

  • Various improvements to music layering and playback under certain conditions

  • Various improvements to object layering/clipping

  • Various improvements to terrain collision

Performance

  • Performance improvements for explosion FX, particularly noticeable for certain boss fights

UI/UX

Fast Travel

  • Warp Crystal now properly refers to the name of the District 2 Offices destination

Bug Fixes

  • Fixed an issue where Continue would not always load the latest save file

  • Fixed an issue when sequence breaking in Borersville involving misplaced boulders

  • Fixed an issue when sequence breaking in Aqua Baluster involving dive at the Junction Drum

  • Fixed an issue when sequence breaking in Aqua Baluster involving the bridge below the boss

  • Fixed an issue in Timber's Edge where test Sticky Sap could be incorrectly looted using Magnet effects

  • Fixed an issue in Timber's Edge where players could get stuck by speaking with a fleeing manitari

  • Fixed a crash in Mt. Yore when destroying a certain crate on repeat visits to a stage, while also killing nearby enemies, without hitting a checkpoint in between

  • Fixed an issue with the hidden boss where its Freezing Winds effect wouldn't always disappear after its defeat

  • Fixed a crash when Frostbite would collide with Cannon Turret projectiles

  • Fixed an issue where Fragile Armor would not be restored correctly when loading a save file

  • Fixed an issue where opening a chest while music is fading out would cause the music to fade back in

  • Fixed an issue where boss meters wouldn't display properly under various conditions

  • Fixed an issue where the map was drawing non-existent passages

Demo Patch Notes

  • Various improvements to terrain collision

  • Performance improvements when defeating enemies, particularly noticeable for certain boss fights

  • Fixed an issue where Continue would not always load the latest save file

  • Fixed an issue where Fragile Armor would not be restored correctly when loading a save file

  • Fixed an issue where opening a chest while music is fading out would cause the music to fade back in

  • Fixed an issue where boss meters wouldn't display properly under various conditions

More from Clockwork Ambrosia

Other announcements

All news
In-game event9 Sep 2026Clockwork Ambrosia - Patch v1.0.4Patch v1.0.4 is now available for Clockwork Ambrosia! For those who didn't see the Beta post, this patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a bigger overhaul than we expected, so it took longer than we wanted. (W…In-game event26 Aug 2026Clockwork Ambrosia - Patch v1.0.4 [Beta]Patch v1.0.4 \ is now available on Steam via the beta branch! It can be accessed by selecting “beta” under the Game Versions and Betas menu for Clockwork Ambrosia. This patch brings a handful of bugfixes and some pathing improvements to the game world, but the bigger feature is one that’s been requested of us a number of times now: native Steam Input support! This actually ended up requiring a…In-game event7 Jul 2026Clockwork Ambrosia - Patch v1.0.3Howdy, y'all! After releasing the game and pushing out the first couple patches, we took some time off to recharge our batteries a bit. (Turns out, it's exhausting work to release a game. Who knew!) We're now winding back up to address more issues and bugs. For Patch v1.0.3, we're shaking off the summer rust with some simple features and bugfixes. (So many bugfixes!) Notably, this patch does NO…