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Arbiter 131 PlaytestNewsPatch notes - Alpha 0.1.5 / September 8th 2026
Game update

Patch notes - Alpha 0.1.5 / September 8th 2026

Arbiter 131 Playtest · published 8 Sep 2026, 11:58 UTC

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New features

  1. Added Dynamic aim time modifier. Previously, aiming time was a static value entirely based on an operator's equipment. With the new system, stationary operators slowly gain a buff that reduces their aim time by 60% over a 6 seconds period. If they move again, or if they turn for more than 35 degrees from their original aiming direction, they lose the buff. Since the enemies are often on the defense and would gain a massive advantage with this system, it currently only applies to player-controlled units.
  2. Added controls menu. Allows to re-bind controls.

Changes

  1. Buffed TAC 25 damage. It now one-shots lightly armored targets.
  2. Buffed TAC 25 accuracy. It's now much more accurate below range 10, and stays decently accurate up to range 20, after which it drops considerably.

Bugfix

  1. Fixed path visualization issues on The Serpent, caused by map geomety collisions.
  2. Changed how the path is generated when two waypoints are distant and on different height levels. The new system should prevent most 'spaghetti path' issues that were unrelated to buggy map geometry and make it more stable, but needs further testing.
  3. Fixed a bug that allowed enemies to close a door mid-breach, stopping operators from crossing the door.
  4. Fixed a bug that prevented hiding/showing the mouse cursor while in Bodycam View.
  5. Fixed a bug that would send operators to the wrong floor when interacting with surrendered characters.
More from Arbiter 131 Playtest

Other announcements

All news
Game update4 Sep 2026Patch notes - Alpha 0.1.4 / September 4th 2026New Features: · When operators are taking fire but cannot shoot back because the enemy is out of sight, they will automatically move to a location that allows them to fire back. This avoids situations in which they just stand still and die without reacting, but can also expose them to more enemy fire, so poor positioning is still punished. Needs testing. · Added a Weapon Line of Sight Preview t…Game update1 Sep 2026Patch notes - Alpha 0.1.3 / September 1st 2026BUGFIXES · Fixed another memory access issue that could have been the cause for the fatal crashes. We are still monitoring to see if they happen again. · Fixed a bug that would set some DLSS modes to the wrong value when closing and re-opening the settings menu. · Fixed a door stacking location being on the wrong side of the wall on a tutorial map. · Fixed a bug that improperly displayed immuni…Game update31 Aug 2026Patch notes - Alpha 0.1.2 / August 31st 2026Bugfixes: · Fixed dead gangster blood clipping/animation bug in Crypto Den. · Fixed Breach/Throw menus appearing empty when there is no viable breach method / available equipment. They now display a 'Cannot Breach' and 'NoEquipment' message. · Fixed a bug preventing units from stepping over objects on the floor. · Fixed a bug resetting Shadow quality to high when opening the settings menu. · Fi…