Fixed another memory access issue that could have been the cause for the fatal crashes. We are still monitoring to see if they happen again.
Fixed a bug that would set some DLSS modes to the wrong value when closing and re-opening the settings menu.
Fixed a door stacking location being on the wrong side of the wall on a tutorial map.
Fixed a bug that improperly displayed immunities in some instances during loadout customization.
Fixed road and side walk collisions on Crypto Den.
Fixed camera exposure being suddenly lowered when approaching the house on Crypto Den.
Fixed a hostile character being tagged as a 'kill' target instead of 'arrest or kill' on Crypto Den.
Adjusted lighting in some areas of Nirvana and The Serpent to make them brighter when on medium quality settings.
Fixed a variable causing smoke grenades to detonate too early after being thrown.
Fixed some UI sorting issues on the Breach modes sub-menu.
Fixed a bug that caused a duplicate waypoint to spawn when interacting with a breach waypoint that already had a phase assigned to it.
Fixed a bug that made sync phases on Breach waypoints reset to None when changing from one phase to another.
Fixed a one frame black screen that appeared when selecting Aim At or Throw orders.
Fixed a bug that caused breaching orders to mark as completed even if the door had not been opened when planning mode was toggled with a specific timing.
Fixed a bug that caused the end game report to not display which objectives had been completed or failed.