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Arbiter 131 PlaytestNewsPatch notes - Alpha 0.1.3 / September 1st 2026
Game update

Patch notes - Alpha 0.1.3 / September 1st 2026

Arbiter 131 Playtest · published 1 Sep 2026, 16:47 UTC

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BUGFIXES

  1. Fixed another memory access issue that could have been the cause for the fatal crashes. We are still monitoring to see if they happen again.
  2. Fixed a bug that would set some DLSS modes to the wrong value when closing and re-opening the settings menu.
  3. Fixed a door stacking location being on the wrong side of the wall on a tutorial map.
  4. Fixed a bug that improperly displayed immunities in some instances during loadout customization.
  5. Fixed road and side walk collisions on Crypto Den.
  6. Fixed camera exposure being suddenly lowered when approaching the house on Crypto Den.
  7. Fixed a hostile character being tagged as a 'kill' target instead of 'arrest or kill' on Crypto Den.
  8. Adjusted lighting in some areas of Nirvana and The Serpent to make them brighter when on medium quality settings.
  9. Fixed a variable causing smoke grenades to detonate too early after being thrown.
  10. Fixed some UI sorting issues on the Breach modes sub-menu.
  11. Fixed a bug that caused a duplicate waypoint to spawn when interacting with a breach waypoint that already had a phase assigned to it.
  12. Fixed a bug that made sync phases on Breach waypoints reset to None when changing from one phase to another.
  13. Fixed a one frame black screen that appeared when selecting Aim At or Throw orders.
  14. Fixed a bug that caused breaching orders to mark as completed even if the door had not been opened when planning mode was toggled with a specific timing.
  15. Fixed a bug that caused the end game report to not display which objectives had been completed or failed.
More from Arbiter 131 Playtest

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Game update8 Sep 2026Patch notes - Alpha 0.1.5 / September 8th 2026New features · Added Dynamic aim time modifier. Previously, aiming time was a static value entirely based on an operator's equipment. With the new system, stationary operators slowly gain a buff that reduces their aim time by 60% over a 6 seconds period. If they move again, or if they turn for more than 35 degrees from their original aiming direction, they lose the buff. Since the enemies are o…Game update4 Sep 2026Patch notes - Alpha 0.1.4 / September 4th 2026New Features: · When operators are taking fire but cannot shoot back because the enemy is out of sight, they will automatically move to a location that allows them to fire back. This avoids situations in which they just stand still and die without reacting, but can also expose them to more enemy fire, so poor positioning is still punished. Needs testing. · Added a Weapon Line of Sight Preview t…Game update31 Aug 2026Patch notes - Alpha 0.1.2 / August 31st 2026Bugfixes: · Fixed dead gangster blood clipping/animation bug in Crypto Den. · Fixed Breach/Throw menus appearing empty when there is no viable breach method / available equipment. They now display a 'Cannot Breach' and 'NoEquipment' message. · Fixed a bug preventing units from stepping over objects on the floor. · Fixed a bug resetting Shadow quality to high when opening the settings menu. · Fi…