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Arbiter 131 PlaytestNewsPatch notes - Alpha 0.1.4 / September 4th 2026
Game update

Patch notes - Alpha 0.1.4 / September 4th 2026

Arbiter 131 Playtest · published 4 Sep 2026, 18:23 UTC

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New Features:

  1. When operators are taking fire but cannot shoot back because the enemy is out of sight, they will automatically move to a location that allows them to fire back. This avoids situations in which they just stand still and die without reacting, but can also expose them to more enemy fire, so poor positioning is still punished. Needs testing.
  2. Added a Weapon Line of Sight Preview that shows what your operator can actually hit from a specific location. It takes into account the actual weapon position on the operator's right hand. You can visualize this by holding X.

Changes:

  1. Breacheable walls are now considered impassable by navigation if there is no breaching order assigned to them. Even if you manually add a Stack/Throw order, without a breaching order assigned, the unit will path around the wall and not through it.
  2. Enemies are a bit less likely to surrender while stunned (values were too impactful).

Bugfixes:

  1. Fixed a bug that prevented operators from returning fire in some situations, even if their line of sight was clear. They now always return fire if they have a clear sightline and if they ae not already engaging someone else. Operators that are busy performing an action like throwing a grenade or arresting someone, won't be able to react until they are finished with their action.
  2. Fixed incorrect objective assignment in Crypto Den.
  3. Fixed a bug causing open doors to close if a character surrendered close to the door.
  4. Fixed visual pathing issues in Nirvana, triggered by placing waypoints on the lower floor while the unit was still on the upper floor.
  5. Fixed a bug that caused an operator's gun to remained slinged if an arrest/release animation was interrupted.
  6. Fixed a bug that made demolition charges unable to damage/stun enemies on the other side of the explosion. Now charges are much stronger and they can consistently kill or incapacitate nearby enemies.
  7. Fixed a bug that made hidden waypoints interactable.
  8. Fixed a bug that may have been corrupting saved plans.
  9. Fixed a bug that caused the grenade preview throw arc to be slightly different from the applied arc.
  10. Fixed a bug that made the grenade preview arc consider doors as closed if they had been opened by AI characters.
  11. Fixed a bug that made the UI still interactable when a tutorial pop-up was present.
  12. Fixed multiple bugs that affected automatic breaching orders. When created by inserting a waypoint, the automatic order was inserted in the wrong queue position, and sometimes on the wrong side of the door. They should work correctly now.
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