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Arbiter 131 PlaytestNewsPatch notes - Alpha 0.1.2 / August 31st 2026
Game update

Patch notes - Alpha 0.1.2 / August 31st 2026

Arbiter 131 Playtest · published 31 Aug 2026, 16:18 UTC

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Bugfixes:

  1. Fixed dead gangster blood clipping/animation bug in Crypto Den.
  2. Fixed Breach/Throw menus appearing empty when there is no viable breach method / available equipment. They now display a 'Cannot Breach' and 'NoEquipment' message.
  3. Fixed a bug preventing units from stepping over objects on the floor.
  4. Fixed a bug resetting Shadow quality to high when opening the settings menu.
  5. Fixed tutorial maps being too dark when global illumination was set to medium or lower.
  6. Fixed Nirvana and The Serpent being too dark when Shadow quality was set to medium or lower.(some rooms still need fine-tuning)
  7. Fixed reflections flickering when reflection quality was set to high (Especially visible in Crypto Den).
  8. Fixed collisions on some door frames that allowed characters to shoot through them.
  9. Fixed a bug causing the grenade preview to spawn too high when triggered on an operator.
  10. Fixed a bug that caused scanning mode to fail if the scan was enabled with the target already in focus.
  11. Fixed a logic error that may have caused fatal crashes on waypoint spawn.
More from Arbiter 131 Playtest

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Game update8 Sep 2026Patch notes - Alpha 0.1.5 / September 8th 2026New features · Added Dynamic aim time modifier. Previously, aiming time was a static value entirely based on an operator's equipment. With the new system, stationary operators slowly gain a buff that reduces their aim time by 60% over a 6 seconds period. If they move again, or if they turn for more than 35 degrees from their original aiming direction, they lose the buff. Since the enemies are o…Game update4 Sep 2026Patch notes - Alpha 0.1.4 / September 4th 2026New Features: · When operators are taking fire but cannot shoot back because the enemy is out of sight, they will automatically move to a location that allows them to fire back. This avoids situations in which they just stand still and die without reacting, but can also expose them to more enemy fire, so poor positioning is still punished. Needs testing. · Added a Weapon Line of Sight Preview t…Game update1 Sep 2026Patch notes - Alpha 0.1.3 / September 1st 2026BUGFIXES · Fixed another memory access issue that could have been the cause for the fatal crashes. We are still monitoring to see if they happen again. · Fixed a bug that would set some DLSS modes to the wrong value when closing and re-opening the settings menu. · Fixed a door stacking location being on the wrong side of the wall on a tutorial map. · Fixed a bug that improperly displayed immuni…