Now that the dust of the Steam release has settled a bit, we can go back to weekly updates. As is tradition, new content this week in the form of a new simple advanced research.
Modding took a lot of effort this week... and I do not know yet if this effort was worth it. At the very least it was worth trying. Time will tell.
Thank you all for over 1000 copies <3 This is once again beyond my expectations.
Changelog
New advanced research
Miscellaneous bugfixes
Additional setting on artificial worlds construction
Added a new difficulty setting to eliminate colonist decay
Support for scripts in modding
Performed a very large optimization pass in the resource production loop, improving its performance (by dropping useless operations) by about 30%. I intend to do more in the future.