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Pixel ComposerNews1.21.7 beta
In-game event

1.21.7 beta

Pixel Composer · published 14 Jul 2026, 09:52 UTC · build 24198656

All newsPlayers around this dateRead on Steam

Interface

  • Add "Direct Key Capture" option to use default keyboard input method.
  • Right click on linked icon to disconnect prop.
  • Add "New Globalvar" in globalvar extract menu.
  • Add per property instance override.
  • Add the ability to set default value to attribute.
  • Sections of the same name now collapse independently.
  • Add "Selection only" context mode.
  • Keyframe summary now highlight keyframes of the selected node.
  • Add click & drag for keyframe addition.
  • Play, Resume now reset play direction.
  • Now ignore keyboard input while sliding.
  • Add reset to default button.
  • Junction lister now filtered to only show valid junctions.
  • Add "Replace only thumbnail" in context menu.
  • Add option to make preset shows up in add node dialog without searching node name.
  • Preset search result now use preset icon.
  • Add position, display settings.

Node

  • New Scratch Noise node.
  • New Emboss node.
  • New Mirror Path node.
  • New MK Drip node.
  • New MK Cloud node.
  • New MK GodRay node.
  • New Curve Fn node.
  • New Flip Surface Collider node.
  • Improve keyframe interpolation performance.
  • Dimension value now always store unit.
  • Add node-level instancing.
  • Improve animation performance.
  • Now use separate nodes for input and output.
  • [2D Extrude] Setting "Draw Original" to false will now won't leave original pixel transparent.
  • [2D Extrude] Add depth ordering property.
  • [2D Extrude] Add highlight intensity control.
  • [2D Extrude] Add Extrude only/ Face only outputs.
  • Add render color property.
  • Add inverted option.
  • Add Blend mode for blend original.
  • Add Color per Frame property.
  • Add option to delete original surface from shadow output.
  • Improve Pixel-Perfect brush quality.
  • Add brush border when resizing.
  • Mirror position is now adjustable.
  • Mirror now won't automatically adjust to selection area.
  • Add shift for square selection shape.
  • Add circular patten aspect ratio, angle.
  • Add option to offset position by part origin.
  • Add area control, reset to area button.
  • Add manual points rotation/scale control.
  • Remove range control from sun type.
  • Now work without normal map connected.
  • Gizmo now rotate with shape.
  • [3D Camera] Remove 'Front Edge' type.
  • [3D Camera] Wireframe mode now output depth.
  • Add depth blend mode.
  • Add interpolation setting.
  • Add UV output.
  • Add surface shape type.
  • Add preview highlight when hovering on property, layer.
  • Add Fill Mask output.
  • Add Fill Background properties.
  • Add Channel control property.
  • Add path and mask fill mode.
  • Add invert option.
  • Add mask inputs.
  • Add Background input.

Bugs

  • Adding node with mouse click now create node at mouse location instead of the right-click position.
  • Fix nested path not receive input.
  • Fix selection active when resizing minimap.
  • Minimap now hide in 3d mode.
  • Array index textbox now clamped.
  • Fix offsetted scale gizmo in transform gizmo.
  • Fix crash when setting pixel grid color.
  • Fix incorrect array selector interactable area.
  • Array selector now stop selection.
  • Fix error when right click on tool area.
  • Fix crash on quick array.
  • Fix extra input padding when collapsing node with dynamic inputs.
  • Fix alt+drag to duplicate key sync easing.
  • Fix potential error when on section.
  • Fix non-number binding issues.
  • Fix double activation.
  • Change scale behavior in non-accumulating mode.
  • Cache now auto-clear when adjust dimension.
  • Fix error when animating global variable.
  • Fix loading gradient with opacity apply as solid color.
  • Fix node not rendering on Linux.
  • [3D Instancer] Fix memory leak on rendering.
  • Fix rotation hotkey not working.
  • [3D Light] Fix gizmo not rendering.
  • Fix seed value not working.
  • Fix error when no mask data.
  • Fix level apply incorrectly.
  • Fix line render type not loop correctly.
  • Fix exact color match drawn with full alpha.
  • Fix bg not fill to custom dimension if no foreground provided.
  • Fix relative unit not use custom dimension.
  • Final dimension preview with surface array will show dimension of the first surface in the array.
  • Fix sun type not rendering.
  • Fix U coordinate goes above 1 causing texture to wrap more than once.
  • Fix error when apply node.
  • Fix position value doesn't do anything.
  • Fix animator surface selector not working.
  • Fix invisible texture input.
  • Remove grid bypass.
More from Pixel Composer

Other announcements

All news
In-game event13 Sep 20261.21.10 betaInterface · Add option to create new compound dialog from workspace. · · Lua now works on MacOS (Lua nodes, custom addons.) · Double click on keyframe with driver now open driver dialog. · Command history now saved between session. Node · All node with uv input now apply uv alpha to the output. · Generator nodes with level property now separate level in and out values. · Add the ability to save…Game update31 Aug 20261.21.9.2 patchFix crash on initial launch on Steam. Interface · Add warning popup when trying to load project with unsupported node (basically just HLSL node on non-Windows OSes). · Add preference option to disable view reset on display refresh (Interface > Reset view on display refresh.). · Add preference option to disable loading graph, preview panel settings. · Panning, zooming with middle click now works…In-game event25 Aug 20261.21.9 betaMacOS beta. Interface · Panel Dialog now support composition. · Dialog now appear in a separate window (Windows only) . Can be disabled in preference. · Detached window does not support file dropping and pen pressure. · Node now hide output if requirement failed. · Disable gizmo transformation. · Hide icon now support hold edit. · Add shift+f5 for force render all (purge all output data and re-…