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Factory Town 2: ParadiseNewsPatch Notes 124
Game update

Patch Notes 124

Factory Town 2: Paradise · published 10 Jul 2026, 11:02 UTC · build 24133933

All newsPlayers around this dateRead on Steam

Gameplay

  • Create Custom Game now has ability to add Game Modifiers when creating game

  • Added game modifier: Difficult Recipes. Increases complexity and cost of many recipes

  • Added game modifier: Manual Labor. All production buildings require workers. Worker production bonus increased. Water Pump (which can now only run via rotational power) produces water twice as fast

  • Added game modifier: Marathon. Increases coin cost and XP thresholds in many places

  • Added game modifier: High Standards. Raises happiness thresholds required for increasing population

  • Added game modifier: Head Start. Maps start with some basic research completed

  • Added game modifier: Floating Cities. Removes requirement for foundation blocks on buildings

  • Added Game Status overlay when in main game menu, showing game type and active modifiers

  • Removed worker distribution flags from Steam Turbine, Steam Boiler, Mana Transmitter, Fountain, Coal Furnace, Wood Stove, Solar Panel, Electric Motor, and Bonfire

  • Added worker distribution flags for Farm and Forester

UI

  • Item transfer panel now supports multiple rows of items, for example, when workshop is assigned many complex recipes

  • Added names for biomes

Bug Fixes

  • Fixed bug: “The End??” achievement not triggering

  • Fixed bug: rotational power boost would still apply its effect for the remainder of the game session even if rotational power had been depleted

  • Fixed bug: when loading map, avatar would sometimes respawn near volcano instead of keeping its last saved position

  • Fixed bug: transaction alerts were not correctly fading in / out 

More from Factory Town 2: Paradise

Other announcements

All news
In-game event25 Sep 2026Patch Notes 141Hotbar Manager The Build Hotbar (bottom center) now has a button you can press to open up a panel that shows all 10 of your available build hotbar slots! This is where the button is: ...And it opens this panel, letting you select an active hotbar row. Note: you can also access this from the editable hotbar that appears when you open the Build menu. Just hit the button that says "Build Hotbar #1…In-game event23 Sep 2026Patch Notes 140New Features · Added Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, they need to be cultivated again. (Building is currently a placeholder, it will eventually have unique art for it that is not just a recolor) · Added Dutc…In-game event21 Sep 2026Patch Notes 139Misc Improvements · Build and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotbar' and 'Inventory Hotbar' (On, Off, or Toggle settings) · Can more easily edit Build and Inventory hotbars when the Build Menu or the full Inventory Panel…