
Added Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, they need to be cultivated again. (Building is currently a placeholder, it will eventually have unique art for it that is not just a recolor)
Added Dutch localization
Fixed controller navigation to the editable hotbars that appear on the Build menu and the Player Inventory panel. You can use right and left shoulder buttons to navigate to those hotbars and back.
Fixed controller navigation sometimes defaulting to a section header instead of the section’s contents
Easier arrow key / directional navigation of Build menu and other category+list type menus
You can now use arrow keys to navigate up and down between results after typing in some search text, then hit Enter to confirm your search selection
Fixed bug: when build menu was opened, it was defaulting to the category you were highlighting with the cursor. This was interfering with text search and causing limited search results to appear. The category default is preserved when using controller, as it’s a good way to emulate ‘pipette’ behavior, but it’s not useful for keyboard / mouse where search is the primary way of selecting a building
Now that Build hotbar is always available, removed the legacy behavior that clicking on a buildable item in your Inventory hotbar also triggered the avatar to begin building it
Improved visuals and performance of volumetric water
Fixed missing label for ‘Electric Desalination’
Fixed bug: unable to connect fluid pipes to volcanoes or troughs