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Factory Town 2: ParadiseNewsPatch Notes 140
In-game event

Patch Notes 140

Factory Town 2: Paradise · published 23 Sep 2026, 12:22 UTC · build 25480881

All newsPlayers around this dateRead on Steam

New Features

  • Added Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, they need to be cultivated again. (Building is currently a placeholder, it will eventually have unique art for it that is not just a recolor)

  • Added Dutch localization

Navigation Improvements

  • Fixed controller navigation to the editable hotbars that appear on the Build menu and the Player Inventory panel. You can use right and left shoulder buttons to navigate to those hotbars and back.

  • Fixed controller navigation sometimes defaulting to a section header instead of the section’s contents

  • Easier arrow key / directional navigation of Build menu and other category+list type menus

  • You can now use arrow keys to navigate up and down between results after typing in some search text, then hit Enter to confirm your search selection

  • Fixed bug: when build menu was opened, it was defaulting to the category you were highlighting with the cursor. This was interfering with text search and causing limited search results to appear. The category default is preserved when using controller, as it’s a good way to emulate ‘pipette’ behavior, but it’s not useful for keyboard / mouse where search is the primary way of selecting a building

Misc Improvements

  • Now that Build hotbar is always available, removed the legacy behavior that clicking on a buildable item in your Inventory hotbar also triggered the avatar to begin building it

  • Improved visuals and performance of volumetric water

Bug Fixes

  • Fixed missing label for ‘Electric Desalination’

  • Fixed bug: unable to connect fluid pipes to volcanoes or troughs

More from Factory Town 2: Paradise

Other announcements

All news
In-game event2 Oct 2026Patch Notes 142New Features · New game modifier: Mega Island. All terrain is generated from the start as one huge island, no terrain needs to be purchased. · New game modifier: Flat Top. All terrain is generated with a maximum height of 1 unit above sea level. · Minimap: A panel that opens and shows you a simplified overview of the world. Click on the map to jump your camera to that location. Can zoom in & ou…In-game event25 Sep 2026Patch Notes 141Hotbar Manager The Build Hotbar (bottom center) now has a button you can press to open up a panel that shows all 10 of your available build hotbar slots! This is where the button is: ...And it opens this panel, letting you select an active hotbar row. Note: you can also access this from the editable hotbar that appears when you open the Build menu. Just hit the button that says "Build Hotbar #1…In-game event21 Sep 2026Patch Notes 139Misc Improvements · Build and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotbar' and 'Inventory Hotbar' (On, Off, or Toggle settings) · Can more easily edit Build and Inventory hotbars when the Build Menu or the full Inventory Panel…