New game modifier: Mega Island. All terrain is generated from the start as one huge island, no terrain needs to be purchased.
New game modifier: Flat Top. All terrain is generated with a maximum height of 1 unit above sea level.
Minimap: A panel that opens and shows you a simplified overview of the world. Click on the map to jump your camera to that location. Can zoom in & out. Default hotkey: P
Added “Input+Output” connector config option that allows you to create 1-unit wide paths connecting buildings. It shows up by default if placing a straight path connecting two buildings, or you can set it in the 'Access Type' field when you select a connector. (Note, you still need some kind of path connecting buildings - chutes, belts, etc. )
New video preference: Screenshake On/Off
Can now select from multiple inventory hotbar records the same as build hotbar records
Added curbs to foot paths and roads
The icon showing the avatar’s position is hidden when building
Text search added to Controls and Recipe Select panels
Added button to delete text in a search field, which appears when text has been entered in the field
Animals have a ‘delete’ button in their selection UI
Objects spawn from connectors at the near end of a block, not the middle. And they are absorbed by a building only after reaching the far edge of the block
Mouse highlight now highlights the whole quest requirement, not just its progress bar
Renamed “Only Unique Items” to “One Slot Per Item”
Terrain Block Down now flattens a sloped block before lowering it.
Added more building and structure descriptions
Smoothed the transitions to and from the loading screen
Zoom mapped to held buttons (vs scroll wheel) now have more reasonable zoom speed, before it was way too fast.
Controller shoulder buttons are mapped to camera zoom. You may need to reset your controls in Options / Controls for it to take effect if you’ve already launched the game.
Steam stats and achievements are more reliably sent & updated
Fixed bug: hotbar switching hotkeys would not have any effect if in Avatar view mode
Fixed bug: controller invert axis settings weren’t having any effect
Prevented non-physical items (steam, electrical power, mana power, rotational energy, and heat) from being stored in Physical-only storage buildings like Crates and Stockpiles
Added logic to prevent water trenches from being drawn underneath volcano spawns
Prevented creating water pumps and all other buildings (except for Water Wheels) on top of water trenches
Fixed bug: Controller was not able to navigate to quest’s ‘category’ and ‘pinned’ buttons
Fixed bug: cost for Water Trench was being applied twice
Fixed currency / item / favor gain icons briefly appearing in the wrong location
Fixed water trenches not filling if one corner was elevated
Fixed bug: rotating a connector that was ‘Up’ would cause the cursor to get into a state where it was showing diagonal placements instead of cardinal placements
Fixed bug: a villager’s selection panel was getting rebuilt / resized every time their equipment was changed. Now it maintains panel size & scroll position during these events
Fixed bug: updating the values on Splitters / Mergers would not immediately update their UI panels
Fixed bug: modifying foot paths and roads on or near steep slopes wouldn’t always fully update nearby path connections
Fixed bug: camera could go haywire if you hit PageUp too many times, because it was trying to automatically focus on a world point that was behind the camera viewport
Fixed bug: using a block navigation input (arrow keys, PageUp / Down) while over a water trench would cause the view to flip underground
Fixed bug: shift clicking to select multiple items in an item filter would result in some icons not appearing correctly
Fixed arrow keys and Page Up / Down causing camera instability when in first person mode
Fixed missing description on Item Slots upgrade
Fixed bug: some actions like Delete and Set Target would not perform correct if you were interacting with a building you had highlighted with your avatar, but not fully selected
Fixed Set Target not always updating action button panel immediately
Fixed bug: Item stats panel popup when hovering villager needs would appear offscreen