Hey Colonists!
I've been recently motivated by our community to make improvements regarding utility networks and multiplayer achievements.
I took my time to write new systems to calculate all in-game networks - electricity, water, gas, and signals. This should not only allow you to go big with a water tank, but also remove hitches when a big network is created.
Please check the details below:
The new system for utilities is 5x faster, thanks to the fact that only constructed elements are checking new neighbors.
This makes it possible to quickly assign a new network to a list of neighboring nodes.
Because calculations are not anymore using recursion, it is now possible to go bigger than just 60k.
Many of you play Astro Colony in multiplayer mode and would love to earn Steam achievements.
With this update, that finally becomes a reality: all achievements can now be unlocked by the Player Host and all other players.
Previously I've always been relying on a Dedicated Windows Server, but this time I also looked into a Linux Server.
Turns out that configuration file wasn't automatically created, so now it is.
There is new documentation clarifying how to correctly setup Linux server:
https://docs.google.com/document/d/11sC1F2HdSymO44Hklg3nfrO5D66YIs7rEUrGV1GjpDM
Thanks to Our Discord member (MtyShack) we have two new useful MODS:

It is finally possible to rotate a Colony with all docked planets and voxels.

It converts selection into blueprint as usual but is adding all attachments.
The game is currently discounted, so please use this opportunity if you still haven't played it!
https://store.steampowered.com/app/1614550/Astro_Colony/
Thank you, guys, for supporting the project!
Kind regards,
Tefel (Terad Games)