Hey Astro Colonists!
It's time for the next multiplayer & stability update. I've been non-stop testing the game for the last 6 days, finding a few edge cases, but I hope it was worth it.
There is a new synchronization with two phases:
- one for replication, so the engine can handle it, dividing replicated data into smaller portions (batches)
- second for just sending a savegame that is now after
I also changed the configuration to increase the bitrate, following other AAA games.

Please check changes below:
IMPROVEMENETS & FIXES
- New 2-phase syncing tested for joining from the lobby, rejoining, and resycning multiple times
- Docking is no more glitching when using in-game syncing
- Fixed multiplayer problem that mission could get stuck when joining
- Fixed toasts when the client is extracting resources
- Batching optimized for replication
- Reduced number of replicated data, batching many actions like push resources from container
- Localization updated with some missing texts
- Plasma Thruster can now be mirrored
- When syncing client is now closing active windows
- Destruction in blueprint designer no longer gives recyclables :D
- Fixed dedicated server not syncing
- Fixed dedicated server with clients sometimes starting without an introduction mission
- Fixed the problem that horizontal list options couldn't be pressed anymore
Thanks guys so much for support!
Tefel (Terad Games)