Hey Astro Colonists!
Over the past few days, I’ve been extensively testing the new dedicated servers, which were recently upgraded. I discovered quite a few glitches during testing, so I’ve been working to further improve the game.
Check the list below to see what has been improved:
Because the number of searches is limited by Steam and it triggers a new search every 60 seconds, I decided to change it a little. Each refresh gives all results, and then the filter is applied locally.
The list is also automatically refreshed for you.
After long testing, finally I am satisfied with it. Thanks to sending additional coordinates of all bots, it is now 100% reliable without the need to wait for missing server data.
The docking system should reliably dock and sync. In addition, players will see missing states like "docking" and can finally use stop docking.
Not every single game state was presented to the player, so I try to improve it here. For example, oxygen barrier value is now replicated, so the player knows exactly how much oxygen is left.
I noticed that scanning result wasn't consistent on the client, especially right after joining to the game where planets were already created.
Right now all markers should appear correctly, like in the single-player game.
Tutorial bot is no longer getting confused or lost.
Before each time player joined, they had previously loaded markers from the first player.
Right now the state stays independent, so you will never have diamond markers reappearing.
Sometimes when a storage is full, there is no way to split resources. Luckily, there is a new "take" option that will transfer amount to your inventory!
There are also plenty of smaller improvements that are making game more stable and faster.
OK, now I can finally focus on the next content update :)
Soon I will publish a roadmap to let you guys know what will come at the end of the year and next year.
Thanks guys so much for support!
Tefel (Terad Games)