Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Astro ColonyNewsFaster replication, fixes and sales
In-game event

Faster replication, fixes and sales

Astro Colony · published 1 Oct 2026, 19:03 UTC · build 25659766

All newsPlayers around this dateRead on Steam

Hello, Astro Colony explorers!

I spent another few days improving multiplayer, this time I looked more at what is happening with replication behind the scenes. With some engine modification, I was able to make per player replication, so each time a new player joins, they are the only one receiving changes.

What I also noticed with bigger station replication was slowing down and sometimes it could even stop showing newly created objects. This should be now resolved, so there is no limit to how big you can go. It only means that syncing will take a little bit longer.

What is new?

Per player syncing system

When a player joins, replication is limited to only one player for all replicated objects and fast-replicated heavy structures.


If you are wondering what are these blue floors - they are logic blocks that are the smallest replicated objects in the game, so I can create easily many of them and test.

Right now creating big blueprints is no longer a problem. Replication is also faster and places a device more responsively.

Bot interaction

Interactions in the game changed, so for example, now you can construct something behind the bot screen.
You won't be able to place a building mid-air, like it was possible to place cables attaching them to the bot or asteroids :D

Improvements & fixes

  • Fixed a dedicated server configuration problem that Supernova would no longer spawn
  • Fixed multiplayer issue that player couldn't no longer use warehouse resources due to invalid server numbers
  • Fixed gamepad sensitivity for interactions like asteroid catcher
  • Fixed multiplayer issue that meteor or comet strike would destroy conveyor belts easily causing desync of resources.
  • New batch replication waiting for client confirmation

Autumn Sale


https://store.steampowered.com/app/1614550/Astro_Colony/
The game is currently on Sale, so please don't forget to grab the game when it is discounted.
Also tell your friends, since multiplayer is in the way better shape now :)

Please share your feedback and let me know what you would like to see in the future!
https://discord.com/invite/EFzAA3w

Thanks guys so much for your support!
Tefel (Terad Games)

More from Astro Colony

Other announcements

All news
In-game event26 Sep 2026Final multiplayer improvements and moreHey Astro Colonists! Over the past few days, I’ve been extensively testing the new dedicated servers, which were recently upgraded. I discovered quite a few glitches during testing, so I’ve been working to further improve the game. Check the list below to see what has been improved: New dedicated server search Because the number of searches is limited by Steam and it triggers a new search every…Game update19 Sep 2026Multiplayer more improvementsHey Astro Colonists! It's time for the next multiplayer & stability update. I've been non-stop testing the game for the last 6 days, finding a few edge cases, but I hope it was worth it. There is a new synchronization with two phases: - one for replication, so the engine can handle it, dividing replicated data into smaller portions (batches) - second for just sending a savegame that is now afte…Major update13 Sep 2026MULTIPLAYER EXTRA CAREHey, Colonists! In this major update finally multiplayer gets a proper care with more than 10 additional features that should make it a solid experience from start to finish. There are also some cool changes that are affecting single player as well, so check all changes below! Also, to all the players who left negative reviews because of the multiplayer state, please check it again and see if e…