This update is mainly focused on final polishing before the Kaleidos release
We want to thank all the beta-testers who reported a few bugs, proposed a bunch of QOL features and supported us in every way! We also want to thank everyone who followed and supported us on social media!
Here is the list of changes that made their way in right before release!
LÖVE export - as a GLSL file!
Export parameters are remembered - across screens and across restarts. The chosen export parameters are what the export dialog offers next
Clickable loop hint - when a loop needs a longer clip, the duration named next to the switch is now clickable: it applies that duration and turns LOOP on
Two new bundled collections - "Petri Dish" and "Frostbite"
A credits button in the menu, with the license: every shader in Kaleidos, bundled or your own, is CC0 - use it anywhere, no attribution!
Windowed mode
HIDE CURSOR option - the cursor disappears over the pattern itself and stays normal over the panels. Handy if you want to record interactivity
WARP and POLAR only reached a small central area of a large render
A reaction diffusion export past a 1024px window rendered the simulation into the top-left corner and left the rest black
In IMAGE mode the preview showed the wrong moment for a reaction diffusion pattern - it advanced everything except the reaction
Slider values could show 1.11e-16 where they should show 0
That is all for today! See you on release day!