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KaleidosNewsPatch Notes | v0.10.1
Game update

Patch Notes | v0.10.1

Kaleidos · published 5 Aug 2026, 11:23 UTC · build 24569362

All newsPlayers around this dateRead on Steam

This patch is mostly about small (and a couple of not-so-small) features requested by our beta-testers!

Video exports

  • Looped video - you can now export a seamless video and use it as an animated texture with no visible cut!

    The downside is that the math behind the shaders doesn't allow just any length: each pattern has a minimum duration its loop can close at, and the export dialog shows it for you. That minimum also grows with the frame size, since a wider frame covers more of the pattern

    Reaction Diffusion can't be looped at all - the simulation carries its state forward and can't be rewound to its own first frame. At least for now

  • New video formats!

    • .webm (VP9) - tiny files that still keep transparency, made for the web. The slowest one to encode, by a wide margin

    • .mov with 4 different codecs: H264, PR422, PR4444, QTRLE

    Transparency now follows the format: the TRANSPARENT option is only offered where the codec actually carries an alpha channel

  • Custom resolution, FPS and video length

  • Preview button in the export dialog, so you can take a closer look at what you are about to export

Image exports

  • Custom resolution and timing. Same as for video

Both

  • No more overwriting - exporting the same pattern twice saves a copy with a "(2)" suffix instead of replacing the previous file

Fixes

  • Reaction Diffusion preview stopped changing once the export window went past ~256 px - the simulation now runs at the export's own size, so the preview matches the file you get

  • 16:9 at the smallest window size gave a 16x16 square instead of 16x10

  • Large images with a high SCALE could ask for more than the graphics card allows and fail - SCALE is now capped by the hardware limit

There isn't much time left before release, and we're doing our best to act on every request that comes in. A few small features we had planned for launch are still ahead of us - and if there's something you'd like to see in Kaleidos that isn't there yet, you can always reach us on social media!

More from Kaleidos

Other announcements

All news
Game update21 Aug 2026Patch Notes | v1.0.2New · A new bundled collection - Fairy Tale · BITRATE for mp4 / mov / webm - a slider with the resulting bitrate. You can also type in yours. · You can see what an export will weight - now a gray estimate sits left of the EXPORT button for images and video. The estimates is usually accurate, in the most cases the resulting file comes out close to or below the number shown Fixes · The title scre…Game update18 Aug 2026Patch Notes | v1.0.1This is our first patch since release! Thanks to everyone who reached out to share their problems and suggestions for Kaleidos! New · A new bundled collection - "Red-Hot", six patterns across all three noise types · TILE - a switch in the export dialog: the image or video you export meets itself when you lay copies out as a grid - left edge into right, top into bottom. Settings that block tilin…In-game event14 Aug 2026Patch Notes | v1.0.0This update is mainly focused on final polishing before the Kaleidos release We want to thank all the beta-testers who reported a few bugs, proposed a bunch of QOL features and supported us in every way! We also want to thank everyone who followed and supported us on social media! Here is the list of changes that made their way in right before release! Exports · LÖVE export - as a GLSL file! ·…