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Dungeons And AnimalsNewsDeveloper Update: Major Improvements & Future Roadmap!
In-game event

Developer Update: Major Improvements & Future Roadmap!

Dungeons And Animals · published 22 Jul 2026, 18:15 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

I’m Noxen, the lead and solo developer of the game.

After the incomplete demo I put out for Steam Next Fest—which I tried my best to rush out in time, but unfortunately couldn't finish completely—I’ve reworked and improved a massive amount of things up to this date. Here is a breakdown of what’s been done and what’s coming next!

What's New & Changed So Far

  • Complete UI Overhaul: I completely remade the user interfaces from scratch. (Disclaimer: I’m a developer, not a UI designer, so it might still look a bit rough around the edges, but I plan to keep polishing it!)

  • New Lobby & Settings System: The lobby system has been completely rebuilt. We now have a cleaner, more streamlined settings menu accessible both from the main menu and in-game.

  • Lobby Privacy Settings: Added a new dropdown setting allowing you to set lobbies to Public, Friends Only, or Private (Invite Only).

  • Save File & Class Selection System: Replaced the old, buggy in-game class swapping system. Now, you create/select save files and choose your character class right when creating a new save.

  • Credits Section: Added a Credits menu to acknowledge and show appreciation for everyone who contributed to the project.

  • Character & Animation Reworks: In-game character models have been reworked from top to bottom, featuring higher-quality animations.

Next Demo Update (Coming in a Few Days or in a Week)

I am currently working hard to finalize the new demo version, which will feature 3 playable classes:

  • Tank (formerly Warrior)

  • Warrior

  • Mage

Right now, I am actively focusing on polishing the inventory system, item pickup mechanics, mob loot drops, the blacksmith, and guild features. Once these are implemented and the remaining bugs are squashed, the new demo will go live!

Roadmap to Early Access & Beyond

Immediately following the new demo release, my main priorities will be:

  1. Adding Character Stats & Leveling Systems

  2. Implementing a Skill Tree

  3. Expanding Quest Variety

Once these features are locked in, the Early Access launch is targeted for late July / early August!

After the Early Access release, I’ll continue cleaning up bugs and polishing the UI. Once that’s handled, my very first major update will be adding a 2nd Dungeon!

Thank you all for your patience, support, and feedback as I build this game step by step!

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Game update5 Sep 2026Critical Update: Save System & Steam Manager OverhaulHello everyone, Noxen here. While continuing to work on stability and multiplayer issues, I uncovered a major bug affecting the Save System and the Steam Manager integration. I’ve reworked the core logic, and the issue should now be largely resolved, making the overall saving process significantly more reliable. However, because this fix restructures how save files and Steam identity interact,…Game update4 Sep 2026Hotfix Update: Multiplayer Fixes, Storage & Progression Improvements!Hello everyone, Noxen here! First of all, thank you so much for the incredible support and for all the feedback you've shared since our Early Access launch over the past few days. Thanks to your detailed bug reports, I’ve been tracking down and working on fixes for the most critical issues affecting multiplayer, progression, and saves. Here are the patch notes for today's update: Loot & Dungeon…Major update1 Sep 2026Early Access Day 1: New Features, Known Issues & What's Next!Hello everyone, Noxen here! Dungeons & Animals is officially in Early Access! I want to start by saying a huge thank you to everyone who has jumped into the game. Watching you explore, build, and fight on day one has been absolutely amazing. Before we get to the bug reports, I want to share a few things I managed to add and tweak right before we hit the launch button: New Additions & Changes: ·…