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Dungeons And AnimalsNewsEarly Access Day 1: New Features, Known Issues & What's Next!
Major update

Early Access Day 1: New Features, Known Issues & What's Next!

Dungeons And Animals · published 1 Sep 2026, 09:14 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, Noxen here!

Dungeons & Animals is officially in Early Access! I want to start by saying a huge thank you to everyone who has jumped into the game. Watching you explore, build, and fight on day one has been absolutely amazing.

Before we get to the bug reports, I want to share a few things I managed to add and tweak right before we hit the launch button:

New Additions & Changes:

  • Audio Improvements: Walking sound effects have been fixed (footsteps used to only play when running). I’ve also implemented a regional/positional footstep sound system (currently active in specific areas).

  • Controls Menu: Added a text layout for controls in the menu so you can check keybinds (rebinding is not available just yet, but the info is there!).

  • Camera Update: I have removed the First-Person (FPS) perspective for now, as it was causing significant sizing and scaling issues.

  • Steam Cloud Save: I have started integrating Steam Cloud Saves! It's implemented but still needs some testing on my end.

  • Boss UI: Bosses now have proper health bars.

  • New Summer-Themed Dungeon: Added a brand new dungeon! It features recolored enemies, but be prepared—the mob density is massive, so expect huge swarms!

  • Critical Fixes: Squashed about 5 to 10 major game-breaking bugs that were causing crashes and severely impacting playability before launch.

While it’s been a great first day, you guys have also helped me spot some pesky bugs. I am reading all of your feedback on our Discord server, and I am already working on fixing them.

Here is a list of the known issues we are currently tackling for the upcoming hotfix:

Known Issues & Bug Fixes in Progress:

  • Loot Desync: When playing multiplayer, loot from mining rocks, chopping wood, and possibly even drops from enemies sometimes doesn't drop into the client player's inventory. Instead, it all goes to the host. I am working on a fix for this.

  • Class Selection Bug: Selecting Mage or Warrior sometimes forces you to spawn as a Tank.

    • Workaround: Try joining your friends using the Room Code system instead of Steam Invites for now!

  • Credits Menu UI Bug: Entering and exiting the Credits screen causes the menu text to disappear, requiring a game restart.

  • Guild Board Disappearing: The Guild Board sometimes fails to load or disappears for client players, blocking progression.

  • Shared Storage Wipe: Items placed in the shared storage chest are sometimes deleted when saving and re-entering the game.

  • Stat Allocation Error: Putting points into the 'Toughness' stat is incorrectly assigning those points to Strength and Agility instead.

  • Negative Health on Respawn: Client players are sometimes respawning with negative health, causing health potions to behave incorrectly (adding to the negative value). Taking damage temporarily resets it.

A Note on Combat Mechanics: I've seen some questions regarding light vs. heavy attacks. Dungeons & Animals currently uses directional attacks based on axis (left-click and right-click for different attack directions), rather than a light/heavy combo system. If this feels uncomfortable, let me know, and we can definitely tweak it in the future!

What's Next? (Upcoming Features):

  • Expanding and diversifying the new footstep sound effects.

  • Increasing the number of available skills.

  • Fixing the bugs listed above (and any others you report on Discord!).

  • Fishing System: I will be adding a fishing system so you have a relaxing, chill way to earn money in the game!

Thank you again for your immense patience, support, and for helping me iron out these bugs. Keep the feedback coming and join our community on Discord: 👉

https://discord.gg/uCVjrQVR6

See you soon, Noxen

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