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Quantum Covenant PlaytestNews09/06/2026 Update (New Tutorial Stations, Leaderboard Fixes, Boss Fixes)
Game update

09/06/2026 Update (New Tutorial Stations, Leaderboard Fixes, Boss Fixes)

Quantum Covenant Playtest · published 7 Sep 2026, 03:16 UTC

All newsPlayers around this dateRead on Steam

Packaging and integrity

  • Shipped content now loads from packed files rather than loose files, with a signed manifest that gates leaderboard posts from a modified install. Invisible in normal play.

Onboarding (CALIBRATION)

  • The drift station now requires drifting through the ring, not just holding a slide nearby.

  • A new MOVEMENT ABILITY station teaches dashing in all four directions, not just forward.

  • The dash station and drift-ring stations had a shared bug that could make them incompletable; fixed.

  • The instruction card carries one clear instruction instead of three counters and one lesson competing for space.

  • The grapple crossbeam lights up so the station's actual objective — the architecture — is visible rather than implied.

Lobby

  • READY UP is impossible to miss for a new pilot; four separate legibility problems fixed.

Leaderboards

  • Co-op runs post one row per team instead of one per pilot with the same total.

  • A guest now sees the squad's GLOBAL placement too, not just the host.

Boss

  • RIM PURGE reaches a pilot pinned high on the wall; the old blast radius fell short by 52 units at that spot.

  • Homing weapons can finally lock the Warden at all — it carried no AI target, so seekers flew straight past it since the boss was added.

  • Five enemies take their paint-booth hull colors. The aerial bomber is 1.5x larger (hitbox included; hull and flight feel unchanged).

Fixes

  • The game could not exit cleanly on some machines: an unbounded GL error drain against a dead render context. Fixed.

  • Two ability keys (at_owner, follow_aim) silently did nothing since 2026-08-30 — authored on the wrong parser's file, with no log or error to notice by.

  • The repair drone and holo decoy's cooldowns start when the deployable expires, not at the cast, matching every other deployable.

  • A weapon with no reticle (grenade launcher) now keeps an orientation pip on screen.

Performance (grass)

  • A tier-1 auto-pick for weak machines: measures 120 clean frames and steps grass quality down automatically. Several defaults changed after measurement: early-Z, an equal-area scatter mesh, lean vertex data, and a 3-segment blade — 6.6ms down to 5.2ms combined.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…