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Quantum Covenant PlaytestNews9/5/2026 Update
Game update

9/5/2026 Update

Quantum Covenant Playtest · published 6 Sep 2026, 04:33 UTC

All newsPlayers around this dateRead on Steam

Onboarding (CALIBRATION)

- Two full rework rounds: co-op rings, dash-through and speed gates, a black void section, drones, a drift path, and a finale playground. Stations refuse silently if taken out of order, too slow, or without the required dash. Required speed/ability shown on the card.

- Every pilot clears every station, not just the host.

Skill tree

- Levels buy ranks, ranks grant stats, checked server-side. Eight nodes for the demo. The canvas shows buyable / reachable / link-needed / full-game states clearly.

Leaderboards

- Steam submission on four squad-size boards, with a GLOBAL/FRIENDS placing on the first game-over beat. LEADERBOARD tab in PILOT RECORD.

Hub

- HANGAR: PILOT RECORD, GARAGE and LEADERBOARD are three peer tabs on one screen.

- CAREER folds into RUN LOG. Mission cards show the arena you're about to fly.

Run end

- Game-over beats fill the screen; the tease reads a real skill-tree node. A dead pilot at the boss win gets their spectator seat back after CONTINUE ENDLESS.

Boss

- RIM PURGE: a new Warden attack. Damage up 25% across the board, harder co-op HP scaling. Summon waves scale per connected pilot.

Camera

- Chase-camera collision is properly on: the eye no longer swings through the floor at steep aim.

Look

- A directional sun and sky-twinkle control.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…