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Quantum Covenant PlaytestNews8/17/2026 Update
Game update

8/17/2026 Update

Quantum Covenant Playtest · published 17 Aug 2026, 23:11 UTC · build 24785763

All newsPlayers around this dateRead on Steam

HEAT is visible on the reward screen
After each wave you get a heat strip — a segmented bar of how hot you flew it — and the upgrade it earned gets a label. In co-op an ALLY HEAT panel sits under the scoreboard, one bar per teammate: bars only, showing how the squad flew.

Heat pays on time spent at a tier now, not the single hottest moment; a death costs the bump proportionally instead of wiping it; boss waves no longer pay heat.

Enemies come at you, not at where you're camping
Spawn fronts predict where you'll be a telegraph ahead from how you've been moving, and pick the front accordingly — including leading you around the rim by arc. Camping the edge no longer makes waves arrive politely in front of you.

Co-op waves also got less crowded: each extra player adds 0.45 of a wave, not 0.6. Two players read harder than solo. Solo and 3-4 player modes unchanged.

Weapons and balance

  • MISSILE and GRENADE stopped being the same gun. Since July they were statistical twins, with the missile simply easier to land. Distinct identities now: grenade has significantly larger AOE, missile does greater damage in a smaller area.

  • Starting boost drops 100 → 75. The old tank was generous enough that boost-ceiling upgrades relaxed a constraint ordinary play never hit; BOOST REGEN buys down the refill delay now.

  • Beams got a sharp bolt look — white core, colored rim, hard edges — on the ripper, lance and lancer rail shot. Fixed buggy appearance of ripper and lance.

Also
Tank, drone, sniper and suicide drone repainted with clearer color identities. New HANGAR: a full-screen 3D showcase of your hull from the profile page.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…