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Quantum Covenant PlaytestNews8/16/2026 Update
Game update

8/16/2026 Update

Quantum Covenant Playtest · published 16 Aug 2026, 06:16 UTC

All newsPlayers around this dateRead on Steam

Pilot profile
New PROFILE tab: tier banner, signature run pinned, commendations, per-hull mastery, co-op and deathless counters — seeded from your existing run history, so it won't open at zero.

Boost is an instrument
Boost was a 2–4px filament on the panel edge while hull and shield got labels, cells and numbers. It's a proper gauge now. The speed readout became the SPD crescent; DMG/INTAKE collapsed into one chip.

Revive beacons
Beacons expire, settle onto the ground instead of floating, and pay the pilot who came for you.

Smoother distant motion
Faraway things updated once a second, so anything turning fast — a raptor, a boosting teammate — drifted and snapped. Distant entities update at 4 Hz now; teammate hulls never drop to the lowest tier.

Explosions revamped
A wide variety of cinematic explosion FX have been introduced.

Fixes

  • The aerial bomber can finally hit the player it's bombing, and stops detonating its bomb stick into its own belly.

  • The raptor's shield break no longer looks or sounds like it dying.

  • A host leaving a lobby no longer strands everyone in it; guests get the loading screen at match start, not end.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…