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Quantum Covenant PlaytestNews8/13/2026 Update
Game update

8/13/2026 Update

Quantum Covenant Playtest · published 13 Aug 2026, 21:02 UTC

All newsPlayers around this dateRead on Steam

The WARDEN reworked — it looks at you now

The wave-10 boss is rebuilt around a gaze. Its eye sweeps the arena like a searchlight hunting for a pilot; once it has line of sight and you're in its arc, it locks on and physically turns to face you. The marked pilot gets a pulsing THE WARDEN HAS MARKED YOU banner.Because the whole body turns, its plate lasers and turrets converge on whoever is marked — there's no separate "boss aims at you" logic, it's just pointing at you. Breaking line of sight behind terrain or a monolith makes it lose you.⚠️ Its summons are now its shield. While sealed, every living add draws a tether into the boss and feeds its bubble 120 shield/s each — a ten-add wave regenerates 1200/s. Kill the batteries first or bring enough squad damage. Once the bubble is burned to zero it stays there, so burning it down is still a real win.Mines now settle onto the floor as a minefield instead of spraying in all directions, missiles are visible and can be shot down, and the boss flinches when hit. Boss HP scales with squad size in co-op.⚠️ Large rework, and nobody has flown it yet. It builds clean and every piece works in isolation, but the whole fight is untested at speed. If the wave-10 boss does something obviously wrong — unkillable shield, a beam through a wall, mines that don't arm — that's the most useful thing you can report from this build.Also

  • Fixed the accent line poking out at the screen edge on the MARTYR GAMES splash.

What to test

  1. Get to wave 10 and fight the WARDEN properly. Does the gaze read — can you tell when it's hunting versus locked onto you specifically?

  2. Try breaking line of sight behind a monolith while marked. Does it actually lose you?

  3. Kill the adds before attacking the shield, versus ignoring them. Is the difference obvious?


More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…