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DragonwakeNewsPatch Notes (v22)
Game update

Patch Notes (v22)

Dragonwake · published 3 May 2026, 19:50 UTC

All newsPlayers around this dateRead on Steam

New Player Help

- Regular mode now starts with extra gold.
- Added first-time survival tips after turn 50.
- Added a short “One More Run” encouragement after a first death.
- Game over is simpler: Play Again, Message Log, Back.
- Tips now show correct current input bindings.
- Pause menu now shows a gameplay tip.

UI / Phone

- Fire, cast, and ranged targeting text now wraps better, especially on tall phone layout.
- First-time tip and death encouragement popups fit better on tall phone screens.
- Phone controls adjusted for comfort.
- Added ATK display options, including None.
- Attack display now uses clearer tags: ATK, SPL, RGD.

Interactions

- Auto-interact is more reliable and should no longer do nothing when a valid target exists.
- NPCs are preferred over closed doors when both are nearby.
- You must stand on ground items to pick them up or use them.
- Walkable props like bedrolls and campfires now show messages when you stand on them.
- “Field dressing” renamed to “first aid.”

Balance / Gameplay

- XP pacing adjusted for monsters, classes, quests, and early story rewards.
- Regular mode starting XP tuned.
- Armor tiers retuned.
- Merchant restocks improved.
- Rest encounters are less frequent.
- Added Conjure Food.

Content / Polish

- Rewrote class and race opening descriptions.
- Cleaned up NPC dialogue.
- Improved several quest flows and messages.
- Fixed several phone text overflow issues.
- Oil tiles are easier to see.
- Fixed several targeting, equipment, pickup, and message-ordering bugs.

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Other announcements

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