Hey everyone,
I’m back with another little progress update. :)
Yesterday, I fixed the bug that sent unshelved cases back to their original spawn positions when loading a save. I tend to sort things into piles myself, so those carefully organised piles of chaos should still be there when you come back.
I also recorded a new bit of dialogue and added sound effects for perk activation.
The two game covers? Those got pushed to today... hehe.
Naturally, testing revealed another little bug.
Under some very specific circumstances, you can throw a case onto a shelf in the video game section and have it land somewhere you can no longer reach.
There are two ways I could tackle this: adjust the shelf’s collision boundaries to block that spot, or add a way to respawn lost or stuck cases. I’m leaning towards the second option. I probably won’t catch every possible way a case can get stuck inside another object, so having a way to recover it feels like the better solution.
The perk HUD could use a little love, too.
I’m not really happy with those colourful icons anymore. I’m thinking of replacing them with simpler, single-colour ones today. Let’s see how that turns out.
So, here’s today’s checklist:
Sort out the new case/shelf bug, ideally by adding a way to recover lost or stuck cases.
Rework the two game covers I definitely meant to finish yesterday.
Create more marketing assets.
Give the perk HUD a cleaner look.
Thanks for following along. Back to work! :)