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Quest MasterNewsVersion 0.11.21.11: Sticky Blade Trap/Elemental Movement Fix
Game update

Version 0.11.21.11: Sticky Blade Trap/Elemental Movement Fix

Quest Master · published 30 Jul 2026, 00:40 UTC · build 24462685

All newsPlayers around this dateRead on Steam

Physics


This is kind of like a small patch, however I had fixed this issue today in the development branch of the game, and figured to backport this fix for the public version, since it has been a major annoyance for many people!


Blade Traps and Elementals now reliably follow at the walls.

Game Updates


And yes, the game is still not dead! We're getting closer to completing 1.0 by the day.
Stay tuned!

What's Coming?


It's hard to show off anything without spoilers, however this might be nice:


A lot more NPC variety is coming to maker mode in 1.0! You can place them freely in your dungeon, configure their walk behavior, and extended dialogue capabilities allows you to make them say more than ever.

More from Quest Master

Other announcements

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In-game event5 Apr 20260.11.21 Hides In Early AccessFlopsy is back in town! The annual easter event is here, Flopsy is back in town! He is located in the north-east of Castle Town! Can you find all his eggs ? They can be anywhere in the town! Place Easter Eggs In Dungeon Maker You can now place easter eggs in your own dungeon! Ten variants! Make your own easter egg hunt! Date Range Selection A highly requested feature! You can now granularize th…Community4 Apr 2026Life Sign: Game is NOT DeadHey everyone! We've recently gotten a review claiming the game is dead. This is NOT the case. We are actively pursuing completing the 1.0 release of Quest Master ! That's why content updates have slowed down considerably. We have great news to share on that very soon, AND we're also releasing a small new content update in the coming days , I'm sure some of you could imagine what that's about. I…In-game event26 Jan 20260.11.20 Ticks Onto Early AccessDuration Property We've added a new hugely impactful property, duration ! You can select from a large amount of different durations. You can add the duration property to many different objects, here's a few examples: The duration property of moving platforms determines how long they will pause when hitting an obstacle. By setting it to 0, you can make them immediately continue moving! Torches w…