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Quest MasterNews0.11.21 Hides In Early Access
In-game event

0.11.21 Hides In Early Access

Quest Master · published 5 Apr 2026, 19:54 UTC · build 22656877

All newsPlayers around this dateRead on Steam

Flopsy is back in town!


The annual easter event is here, Flopsy is back in town!

He is located in the north-east of Castle Town!Can you find all his eggs?

They can be anywhere in the town!

Place Easter Eggs In Dungeon Maker


You can now place easter eggs in your own dungeon!Ten variants!Make your own easter egg hunt!

Date Range Selection


A highly requested feature! You can now granularize the date range to filter online dungeons with!
Possible options are All Time, Last Month, Last Week, and Yesterday!More options are always welcome.

1.0 Updates

As y'all know, we are hard at work on finishing everything for the 1.0 release. We're making steady progress and will be able to announce exciting news very, very soon. Please don't get discouraged if there are no content updates for a few weeks!

Happy Easter from the Quest Master Team!

More from Quest Master

Other announcements

All news
Steam news16 Sep 2026Let's Discuss: 1.0 Dungeon Reset!Hey everyone! I wanted to get your thoughts on something I've been considering for the 1.0 release. With more and more major gameplay changes going into 1.0, it's becoming increasingly apparent that Quest Master is turning into a bit of a versioned mess . We're talking about pretty fundamental changes: 3D physics , players being able to exist in different rooms and floors at the same time, seei…Community15 Sep 2026🎃 Spooky Season Has Arrived!Halloween has come to Aetheria! From now through November 3rd , Castle Town has transformed into a spooky seasonal celebration, complete with Halloween decorations to help set the mood before your next adventure. Whether you're hunting for treasure or crafting your next masterpiece, there's never been a better time to jump into Quest Master. Castle Town Gets Spooky For a limited time, the Castl…Game update30 Jul 2026Version 0.11.21.11: Sticky Blade Trap/Elemental Movement FixPhysics This is kind of like a small patch, however I had fixed this issue today in the development branch of the game, and figured to backport this fix for the public version, since it has been a major annoyance for many people! Blade Traps and Elementals now reliably follow at the walls. Game Updates And yes, the game is still not dead ! We're getting closer to completing 1.0 by the day. Stay…