Version 0.11.21.11: Sticky Blade Trap/Elemental Movement Fix

Quest Master · build 24462685 · published

On SteamNotes only · this build shipped before we watched the app

Physics


This is kind of like a small patch, however I had fixed this issue today in the development branch of the game, and figured to backport this fix for the public version, since it has been a major annoyance for many people!


Blade Traps and Elementals now reliably follow at the walls.

Game Updates


And yes, the game is still not dead! We're getting closer to completing 1.0 by the day.
Stay tuned!

What's Coming?


It's hard to show off anything without spoilers, however this might be nice:


A lot more NPC variety is coming to maker mode in 1.0! You can place them freely in your dungeon, configure their walk behavior, and extended dialogue capabilities allows you to make them say more than ever.