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Bloodfell PlaytestNews0.3.1
Game update

0.3.1

Bloodfell Playtest · published 1 Sep 2026, 23:09 UTC

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0.3.1

  • Added reading options to the Archive: six fonts, several sizes, and line spacing
  • The current floor archetype is now shown in the pause menu's Floor Modifiers tab and in the info overlay
  • Reworked the Dark Vigil floor: torches are now scarce and the darkness is deeper, but each lit torch counts double toward Torch Vigil crucifix bonuses
  • Quests are now only generated for biomes you have unlocked
  • Fixed weapons claimed at the Blood Forge being instantly auto-dismantled by the power score lock filter
  • Fixed Esc not opening the pause menu at Ashenhold after returning from a run
  • Fixed the exit omen banner floating over full-screen shrine menus
  • Fixed gameplay music continuing to play after leaving the tutorial for Ashenhold
  • Fixed repeated "Locked power score" notifications
More from Bloodfell Playtest

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Major update12 Aug 20260.3.0 — The Lore/Polish update⚠ This update resets all save data. The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience! · New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound. · New biome (early draft): The Ashen Tribunal — face the court's staff, its…Game update23 May 20260.2.4Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths) · Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers · New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches · Added Spell Critic…Game update26 Apr 20260.2.3This update adds Sentry error tracking so I can get better ideas what's crashing for some players. · Added a "Return to Main Menu" button in the pause menu. · Loading screens now only show active quests that can progress in the biome you're entering. · Pact stones now reward resources from the biome you actually played in — no more Rotleaf payouts from a Catacombs run. · Examining your friend's…