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Bloodfell Playtest
News
0.3.1
Game update
0.3.1
Bloodfell Playtest
· published
1 Sep 2026, 23:09 UTC
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Players around this date
Read on Steam
0.3.1
Added reading options to the Archive: six fonts, several sizes, and line spacing
The current floor archetype is now shown in the pause menu's Floor Modifiers tab and in the info overlay
Reworked the Dark Vigil floor: torches are now scarce and the darkness is deeper, but each lit torch counts double toward Torch Vigil crucifix bonuses
Quests are now only generated for biomes you have unlocked
Fixed weapons claimed at the Blood Forge being instantly auto-dismantled by the power score lock filter
Fixed Esc not opening the pause menu at Ashenhold after returning from a run
Fixed the exit omen banner floating over full-screen shrine menus
Fixed gameplay music continuing to play after leaving the tutorial for Ashenhold
Fixed repeated "Locked power score" notifications
More from Bloodfell Playtest
Other announcements
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Major update
12 Aug 2026
0.3.0 — The Lore/Polish update
⚠ This update resets all save data. The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience! · New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound. · New biome (early draft): The Ashen Tribunal — face the court's staff, its…
Game update
23 May 2026
0.2.4
Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths) · Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers · New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches · Added Spell Critic…
Game update
26 Apr 2026
0.2.3
This update adds Sentry error tracking so I can get better ideas what's crashing for some players. · Added a "Return to Main Menu" button in the pause menu. · Loading screens now only show active quests that can progress in the biome you're entering. · Pact stones now reward resources from the biome you actually played in — no more Rotleaf payouts from a Catacombs run. · Examining your friend's…