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Bloodfell PlaytestNews0.3.0 — The Lore/Polish update
Major update

0.3.0 — The Lore/Polish update

Bloodfell Playtest · published 12 Aug 2026, 00:45 UTC · build 24682191

All newsPlayers around this dateRead on Steam

⚠ This update resets all save data.
The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience!

  • New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound.
  • New biome (early draft): The Ashen Tribunal — face the court's staff, its contracts, and its chains.Note: These 2 biomes are very much bound to change. They contain temporary art, some things are half broken and may be gone altogether. Please let me know what you think!
  • Added tutorial scene: new saves now begin with a guided first run that teaches movement, combat, looting, and the loop back home.
  • Added The Archive: a lore library in Ashenhold chronicling the monastery's people, events, places, and depths.
  • Added unique weapons and glyphs: 11 one-of-a-kind items with their own powers.
  • Added 4 new weapon types: the Censer, the Vesper Bell, the Tribunal Hook, and the Arbalest.
  • Reworked spell progression: every spell now levels up through tiered upgrade choices instead of flat boosts.
  • New spell: Umbilicus, a life-draining tether (replaces Divine Gambit).
  • Added floor archetypes: about half of all floors now end in a fork of two exits leading to different challenges.
  • Added the Wayfaring Step: teleport between landmarks you've discovered on the floor.
  • Crit chance now overflows past 100% into double crits and beyond.
  • Added two new hand-crafted rooms to discover: The Larder and the Unfinished Rite.
  • Redesigned the building upgrade window
  • Redesigned the level-up screen
  • Redesigned the runic monolith
  • Redesigned the death screen
  • Redesigned crucifix selection screen
  • Polished the everloving heck out of Ashenhold, with weather effects, actual villager logic (and dialogue) and more
  • Reworked the HUD
  • Replaced every emoji in the game with custom pixel-art icons
  • Redesigned enemy projectile visuals for better readability in combat
  • Major performance overhaul: floors run smoother, load faster, and no longer freeze at the end of loading.
  • Juicier loot pickup: stronger magnet and better collection feedback.
More from Bloodfell Playtest

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Game update1 Sep 20260.3.10.3.1 · Added reading options to the Archive: six fonts, several sizes, and line spacing · The current floor archetype is now shown in the pause menu's Floor Modifiers tab and in the info overlay · Reworked the Dark Vigil floor: torches are now scarce and the darkness is deeper, but each lit torch counts double toward Torch Vigil crucifix bonuses · Quests are now only generated for biomes you h…Game update23 May 20260.2.4Memory and performance improvements — foliage texture caching and centralized cleanup of world effects between floors. (This should help with crashes in Garden of Stillbirths) · Reworked the Loot Elevator to be a more fun physical representation and simplify picking different tiers · New Torch Vigil mechanic: Crucifix upgrades that scale with the number of lit floor torches · Added Spell Critic…Game update26 Apr 20260.2.3This update adds Sentry error tracking so I can get better ideas what's crashing for some players. · Added a "Return to Main Menu" button in the pause menu. · Loading screens now only show active quests that can progress in the biome you're entering. · Pact stones now reward resources from the biome you actually played in — no more Rotleaf payouts from a Catacombs run. · Examining your friend's…