⚠ This update resets all save data.
The tutorial and the reworked building upgrades require a fresh start. Thank you for your patience!
- New biome (early draft): The Rotworks — flooded canals that pull you with their current, sluice levers to redirect the flow, and a new roster of enemies with full ambience and sound.
- New biome (early draft): The Ashen Tribunal — face the court's staff, its contracts, and its chains. Note: These 2 biomes are very much bound to change. They contain temporary art, some things are half broken and may be gone altogether. Please let me know what you think!
- Added tutorial scene: new saves now begin with a guided first run that teaches movement, combat, looting, and the loop back home.
- Added The Archive: a lore library in Ashenhold chronicling the monastery's people, events, places, and depths.
- Added unique weapons and glyphs: 11 one-of-a-kind items with their own powers.
- Added 4 new weapon types: the Censer, the Vesper Bell, the Tribunal Hook, and the Arbalest.
- Reworked spell progression: every spell now levels up through tiered upgrade choices instead of flat boosts.
- New spell: Umbilicus, a life-draining tether (replaces Divine Gambit).
- Added floor archetypes: about half of all floors now end in a fork of two exits leading to different challenges.
- Added the Wayfaring Step: teleport between landmarks you've discovered on the floor.
- Crit chance now overflows past 100% into double crits and beyond.
- Added two new hand-crafted rooms to discover: The Larder and the Unfinished Rite.
- Redesigned the building upgrade window
- Redesigned the level-up screen
- Redesigned the runic monolith
- Redesigned the death screen
- Redesigned crucifix selection screen
- Polished the everloving heck out of Ashenhold, with weather effects, actual villager logic (and dialogue) and more
- Reworked the HUD
- Replaced every emoji in the game with custom pixel-art icons
- Redesigned enemy projectile visuals for better readability in combat
- Major performance overhaul: floors run smoother, load faster, and no longer freeze at the end of loading.
- Juicier loot pickup: stronger magnet and better collection feedback.