
Welcome back dead'eads to the first of several content updates! Since it's the first there's more of a focus on core improvements to get the foundation solid to build upon.
A Seeded Challenges mode has been added where you compete against fellow dead'eads to get the biggest score possible, with the runs being seeded so everyone faces the same zone layouts and challenges. There's a Daily, Weekly, and Fortnightly challenge which corresponds to the usual game 3 game modes, so for example each day there's a new Outzone Bust Up leaderboard to bash each other over.
Upon completing a zone there's now a Save & Quit option for if you want to come back to the run at a later time.
2 new Classes have been added. There's the Gunslinger Desperado whose playstyle focuses on dual wielding pistols, and then there's the Wizard Conjurer who uses Spell Actions which are basically rechargeable Gear Actions.
Each of the Classes now also have a new Talent Action you can use once per zone. For example the Cartograph can teleport you to a random unopened Crate, the Technomaniac can re-power up a shut down terminal as new, while the Wretch boosts the XP he gains for a short time.
A new special room has been added which occasionally shows up called the Arcananium Structure. This offers a selection of powerful gear items, but in return you need to scrap the 3 gear items it wants. Since scrapping items prevent them from being found again that run you'll have to weigh up if they're worth it. Some of the neat Arcana items include the Halo Arcana which saves you upon death (one time), the Mender Arcana which prevents your lowest Damage loadout weapon from losing Durability, and the Mecha Arcana which has a chance of allowing you to use a Gear Action you just used again.
The starting zone now has a Class Mentor terminal allowing you to pick a free Class Talent (assuming it's been added to the Compendium).
8 new achievements, mostly associated with the new content.
There's been some changes to the Gear Actions...
- They've thematically changed a bit to Devices so they all feel a bit more coherent.
- When they spawn in crates is now more at specific points in the run, as previously you tended to get a lot in late game when you had a lot of other gear items, though there is still a small chance they can appear in any crate.
- The Device type you find is now completely random (previously there was tiers like regular items).
- Each Gear Device can now only be given once per run.
- Compendium - Itemography: Gear Devices have been added (along with Gear Arcana).
- 3 new Gear Actions have been added: Plasma Device, Rebuilder Device, Nanite Device.
//misc changes
- 2 new Talents have been added: Load Lover (Ballistic), Thug Mugger (Survival).
- Achievement - Horrorsome Score Runner: You now need a score of 55555+ (instead of 44444+).
- Level Ups: All Talents offered will now be Class Talents at Level 3 and 6 (instead of just 3).
- Level Ups: The rate you get Level Ups has been decreased in the very late game.
- Tutorial: It now mentions how Actions work.
- Leaderboard: Your name is now shown in Bright Green.
- Weapon Trait - Burn: The status effect can now inflict damage over several turns.
- Enemy - Wild/Scarred/Hell Hound: They now have a chance to attack multiple times.
- Enemy - Necromantic Boneraiser: He's now Slow (so you can run away to beat up the skellies).
//bug fixes
- When using a gamepad starting a new run when you had the Action List opened could cause a crash.
- Classes that can always see certain enemies had a chance to attack enemies through walls when using a gamepad.
- Talents - Trick Shot/Feint: These could case the Critical Hit even if you didn't miss normally.
- Magical Blade: It wasn't being offered in crates.
- Plague Bats: They weren't spawning.
Enjoy! :]