//misc changes
- Class - Bionica Ripperdoc: The Ripperdocced screen now says what the various stats do.
- Melee Weapon - Dragon Tooth Blade: This has been renamed to Dragon Katana (the name was too wide for some menus).
- Supply Crates: They now have a slightly increased chance of having Action Device items in Deadzones (the more dangerous the higher the chance).
- Terminal - Deadzone Entrances: The entry menu now has a Danger Rating (to give a better idea of the differences between them).
- Terminal - Class Favour/Mentor: The first screen now just requires a Menu Confirm press (instead of first having to select Use Terminal).
- Seeded Challenges: The win screen text now mentions the challenge leaderboard.
//bug fixes
- Class - Wizard Conjurer: Using a Fashion Zone Hat was showing it too far up.
- Class Talent - High Noon: You could trigger it even when it might not have an effect (eg if the pistol had no ammo).
- Enemies: If you were running and an enemy ambushed you in that direction next to you then you would immediately attack.
- Enemies: If they had multiple attacks per turn their animation could sometimes play over each other.
- Enemies: Clashful Card drops could sometimes drop in inaccessible areas (eg on Water).
- Enemy - Gargantuan Slimerous: It wasn't dropping its Clashful Card.
- Enemy - Realmless Crystal: The spawning Star Cultists weren't playing the alert sound.
- Terminal - Class Favour: Taking a single item then exiting/entering the menu again would show the "must be added" text.
- Terminal - Arcanium Monument / Olden Artifacter: Selecting a locked option would show the Confirm control tip.
- Gear Item - Motion Tracker: Enemies that act randomly would still show the ? mark if they were just a blip.