//misc changes
- The extra chance for you to hit after missing has been increased in the 1st/2nd zone to 44%/33% (instead of 33/%/22%).
- Class - Vampyre Highborn: The Sucker Punch talent will now work with his class talents (eg healing).
- Supply Crates in the final boss zone will now always have a score related item.
- Zone Event - Sleeping Bat/Spider: When awakening they now spend a full turn becoming Alert (instead of immediately moving).
- Zone Entrance: It now looks like a closed door (so it's clearer it can't be interacted with).
- Special Rooms - Junk Scrapper / Alloy Repairer: Their building sprite has been slightly changed (so they look more distinct from each other).
- Talents - Street Mugger / Bushwhack: These can now be enhanced in the Talentum Enhancer.
//bug fixes
- Running into ambushing enemies that were right next to you could cause a softlock.
- Terminals: When viewing items moving the mouse over them wasn't playing the usual menu sound.
- Terminal - Talentum Enhancer: Boosting a Talent then changing pages would remove the boosted Talent from the list.
- Sometimes hidden enemies weren't showing the cloud effect when they ambushed you.
- Talent - Quick Snacker: Its enhanced version wasn't providing the extra boost.
- Talent - Techarcana Dig: This has been renamed to Techinery Dig (since arcana are now items).